My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Mini P.E.K.K.A Balloon
Fireball
Minions Goblin Gang Firecracker Balloon
Poison
Minions Goblin Gang Firecracker Balloon
Lightning
Mini P.E.K.K.A Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Gang Firecracker Mini P.E.K.K.A Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A
Minions
Rage Firecracker Mini P.E.K.K.A Balloon
Goblin Gang
Firecracker Mini P.E.K.K.A Balloon
Firecracker
Minions Goblin Gang Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Arrows Minions Goblin Gang Firecracker Rage
Rage
Minions Balloon Mini P.E.K.K.A
Balloon
Arrows Rage Minions Goblin Gang Firecracker
Goblinstein

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A
Minions
Firecracker
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker
Rage
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Mini P.E.K.K.A Minions Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Minions Firecracker
Minions Arrows Goblin Gang Firecracker
Arrows
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Minions Goblin Gang Arrows Firecracker
Arrows Minions Goblin Gang Firecracker
Mini P.E.K.K.A Minions Goblin Gang
Arrows Minions Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Arrows Minions Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Minions Goblin Gang Firecracker
Arrows Minions Firecracker
Mini P.E.K.K.A
Goblin Gang Arrows Minions Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Minions Firecracker Mini P.E.K.K.A
Arrows Minions Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Minions Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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