My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon
Zap
Firecracker Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Witch Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Balloon Royal Ghost Inferno Dragon
Fireball
Firecracker Witch Balloon Inferno Dragon
Poison
Firecracker Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Royal Ghost Mini P.E.K.K.A Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Mini P.E.K.K.A Witch Royal Ghost
Arrows
Zap Balloon Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Balloon Inferno Dragon
Mini P.E.K.K.A
Zap Arrows Firecracker
Witch
Zap Royal Ghost
Balloon
Zap Arrows Firecracker Royal Ghost
Royal Ghost
Zap Witch Balloon
Inferno Dragon
Firecracker

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Firecracker Witch Royal Ghost Inferno Dragon
Arrows
Zap Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Witch Royal Ghost
Witch
Zap Mini P.E.K.K.A Royal Ghost
Balloon
Royal Ghost
Zap Mini P.E.K.K.A Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Inferno Dragon Zap Firecracker Witch
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Royal Ghost
Inferno Dragon Zap Arrows Firecracker Witch
Zap Arrows
Mini P.E.K.K.A Witch Inferno Dragon
Firecracker Mini P.E.K.K.A Royal Ghost
Witch Zap Arrows Firecracker Royal Ghost
Arrows Inferno Dragon Zap Firecracker Witch
Mini P.E.K.K.A Zap Witch
Zap Arrows Firecracker Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Zap Firecracker Witch Royal Ghost
Zap Arrows Witch Firecracker Royal Ghost Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Royal Ghost Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Royal Ghost
Zap Arrows Firecracker Mini P.E.K.K.A Royal Ghost Inferno Dragon
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Witch Inferno Dragon
Arrows Firecracker Zap Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon
Zap Firecracker Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Zap Arrows
Mini P.E.K.K.A Witch
Firecracker Witch
Witch Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows Zap Firecracker Mini P.E.K.K.A Witch Royal Ghost Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Zap Royal Ghost
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch Inferno Dragon
Arrows Firecracker Zap Witch Royal Ghost
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Royal Ghost
Inferno Dragon
Firecracker

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