My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Bandit Inferno Dragon
Giant Snowball
Bats Minions Inferno Dragon
Zap
Bats Minions Firecracker Bandit Inferno Dragon
Barbarian Barrel
Firecracker Bandit
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Bats Minions Firecracker
Royal Delivery
Bats Minions Firecracker Bandit Inferno Dragon
Fireball
Minions Firecracker Bandit Inferno Dragon
Poison
Bats Minions Firecracker
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Firecracker Bandit Inferno Dragon Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight Minions Firecracker Bandit Inferno Dragon
Arrows
Giant Bandit Mega Knight
Minions
Giant Mega Knight Bats Firecracker Bandit Inferno Dragon
Firecracker
Bats Minions Giant Bandit Inferno Dragon Mega Knight
Giant
Bats Arrows Minions Firecracker Bandit
Bandit
Bats Arrows Minions Firecracker Giant Mega Knight
Inferno Dragon
Mega Knight Bats Minions Firecracker
Mega Knight
Bats Minions Inferno Dragon Arrows Firecracker Bandit

Defense Synergies 1 13

Bats
Minions Firecracker Bandit Inferno Dragon Mega Knight
Arrows
Mega Knight Bandit
Minions
Bats Firecracker Bandit Mega Knight
Firecracker
Bats Minions Bandit Mega Knight
Giant
Bandit
Bats Arrows Minions Firecracker Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Minions Firecracker Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Inferno Dragon Bats Minions Firecracker Bandit Mega Knight
Mega Knight Bats Minions Bandit Inferno Dragon
Inferno Dragon Bats Minions Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Minions Firecracker Bandit Mega Knight
Bats Minions Inferno Dragon Arrows Firecracker
Arrows Bandit Mega Knight
Inferno Dragon Minions
Firecracker Bandit Mega Knight
Bats Minions Arrows Firecracker Bandit Mega Knight
Arrows Minions Inferno Dragon Bats Firecracker
Mega Knight Bats Minions Bandit
Mega Knight Bats Arrows Minions Firecracker
Inferno Dragon Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Mega Knight Bats Arrows Minions Firecracker
Arrows Mega Knight Bats Minions Firecracker Bandit
Arrows Bats Minions Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows Minions Firecracker Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Bats Minions
Mega Knight Bats Bandit
Bandit Inferno Dragon Mega Knight
Arrows Firecracker Bats Minions
Bats Minions Bandit
Mega Knight Inferno Dragon
Mega Knight Bats Minions Firecracker Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Minions
Mega Knight Arrows
Mega Knight Bandit
Firecracker Mega Knight
Bats Minions Firecracker Inferno Dragon
Bats Arrows Minions Mega Knight Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Minions
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Minions Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats Minions
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Minions Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Minions Bandit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Minions Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight
Inferno Dragon
Firecracker Mega Knight

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