My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Bandit Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit Ram Rider
Giant Snowball
Musketeer Skeleton Army Lumberjack Ram Rider
Zap
Firecracker Skeleton Army Bandit Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Skeleton Army Bandit Magic Archer Lumberjack
The Log
Firecracker Elite Barbarians Musketeer Skeleton Army Bandit Lumberjack Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Musketeer Skeleton Army Bandit Magic Archer Lumberjack Ram Rider
Fireball
Firecracker Elite Barbarians Musketeer Skeleton Army Bandit Magic Archer Lumberjack Ram Rider
Poison
Firecracker Musketeer Skeleton Army Magic Archer
Lightning
Elite Barbarians Musketeer Bandit Magic Archer Lumberjack Ram Rider
Rocket
Elite Barbarians Musketeer Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Musketeer Magic Archer Lumberjack Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Bandit Lumberjack Ram Rider
Elite Barbarians
Firecracker Bandit Lumberjack
Musketeer
Bandit Lumberjack Ram Rider
Skeleton Army
Bandit
Firecracker Elite Barbarians Musketeer Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Bandit Lumberjack
Lumberjack
Firecracker Elite Barbarians Musketeer Bandit Magic Archer Ram Rider
Ram Rider
Magic Archer Firecracker Musketeer Bandit Lumberjack

Defense Synergies 1 16

Firecracker
Musketeer Skeleton Army Bandit Lumberjack
Elite Barbarians
Musketeer
Lumberjack Firecracker Skeleton Army Bandit Ram Rider
Skeleton Army
Firecracker Musketeer Bandit Magic Archer Lumberjack
Bandit
Firecracker Musketeer Skeleton Army Magic Archer Lumberjack Ram Rider
Magic Archer
Skeleton Army Bandit Lumberjack Ram Rider
Lumberjack
Musketeer Firecracker Skeleton Army Bandit Magic Archer Ram Rider
Ram Rider
Musketeer Bandit Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Magic Archer Ram Rider
Elite Barbarians Skeleton Army Lumberjack Firecracker Musketeer Bandit Ram Rider
Skeleton Army Lumberjack Ram Rider Elite Barbarians Musketeer Bandit
Elite Barbarians Skeleton Army Lumberjack Firecracker Musketeer Bandit Ram Rider
Firecracker Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Firecracker Musketeer Bandit Magic Archer Lumberjack
Musketeer Ram Rider Firecracker Magic Archer
Musketeer Bandit Magic Archer Ram Rider
Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Firecracker Musketeer Bandit Lumberjack
Skeleton Army Firecracker Musketeer Bandit Magic Archer Lumberjack Ram Rider
Musketeer Firecracker Magic Archer Ram Rider
Skeleton Army Lumberjack Elite Barbarians Musketeer Bandit Ram Rider
Skeleton Army Firecracker Magic Archer Lumberjack
Elite Barbarians Skeleton Army Bandit Lumberjack Ram Rider
Skeleton Army Elite Barbarians Bandit Lumberjack Ram Rider
Firecracker Elite Barbarians Musketeer Skeleton Army Lumberjack
Firecracker Elite Barbarians Musketeer Skeleton Army Bandit Magic Archer Lumberjack Ram Rider
Firecracker Musketeer Bandit Magic Archer Lumberjack Ram Rider
Elite Barbarians Musketeer Lumberjack Ram Rider
Skeleton Army Firecracker Elite Barbarians Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Bandit
Bandit Firecracker Elite Barbarians Musketeer Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack Elite Barbarians Musketeer Ram Rider
Skeleton Army Lumberjack Elite Barbarians Musketeer Bandit Ram Rider
Elite Barbarians Musketeer Skeleton Army Bandit Lumberjack Ram Rider
Firecracker Musketeer Magic Archer Ram Rider
Skeleton Army Elite Barbarians Musketeer Bandit Lumberjack Ram Rider
Elite Barbarians Skeleton Army Lumberjack
Firecracker Elite Barbarians Skeleton Army Bandit Magic Archer
Musketeer Skeleton Army
Elite Barbarians Musketeer Lumberjack
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Bandit Lumberjack Ram Rider
Firecracker Musketeer Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Firecracker Musketeer Magic Archer Lumberjack
Firecracker Elite Barbarians Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Musketeer Bandit
Firecracker Musketeer Bandit Magic Archer Ram Rider
Bandit Magic Archer
Firecracker Musketeer
Firecracker Magic Archer
Firecracker Musketeer Magic Archer Ram Rider
Firecracker Musketeer Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Bandit Ram Rider
Elite Barbarians Musketeer Lumberjack
Firecracker Musketeer Bandit Magic Archer Ram Rider
Firecracker Musketeer Magic Archer
Firecracker Elite Barbarians Musketeer Bandit Magic Archer
Firecracker Musketeer Bandit Magic Archer
Firecracker Elite Barbarians Musketeer Magic Archer
Firecracker Musketeer Bandit Magic Archer
Magic Archer Firecracker Musketeer Bandit
Firecracker Musketeer Bandit Magic Archer
Firecracker Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer
Firecracker Magic Archer
Firecracker Musketeer Bandit Magic Archer Ram Rider
Musketeer Bandit Magic Archer Ram Rider
Firecracker Musketeer Bandit Magic Archer
Elite Barbarians Firecracker Musketeer Magic Archer
Firecracker Musketeer
Elite Barbarians
Musketeer Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Musketeer Skeleton Army Bandit Magic Archer
Firecracker Musketeer Magic Archer Ram Rider
Firecracker Musketeer Magic Archer Lumberjack
Firecracker Musketeer Magic Archer
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Bandit Magic Archer

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