My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Elixir Collector Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart
Giant Snowball
Barbarians
Zap
Firecracker Cannon Cart
Barbarian Barrel
Firecracker Barbarians Elixir Golem Wizard Cannon Cart
The Log
Firecracker Barbarians Elixir Golem Cannon Cart
Earthquake
Firecracker Barbarians Elixir Golem Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Wizard Cannon Cart
Fireball
Firecracker Barbarians Elixir Golem Wizard Elixir Collector Cannon Cart
Poison
Firecracker Barbarians Elixir Golem Wizard Elixir Collector
Lightning
Wizard Elixir Collector Cannon Cart
Rocket
Barbarians Wizard Elixir Collector Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Rage Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Barbarians Wizard Cannon Cart Goblin Machine Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Elixir Golem Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Cannon Cart
Barbarians
Elixir Golem
Firecracker Rage Wizard
Wizard
Elixir Golem Rage
Elixir Collector
Rage
Elixir Golem Wizard Cannon Cart Goblin Machine
Cannon Cart
Firecracker Rage
Goblin Machine
Rage

Defense Synergies 0 1

Firecracker
Barbarians
Elixir Golem
Wizard
Cannon Cart
Elixir Collector
Rage
Cannon Cart
Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Wizard
Barbarians Firecracker Cannon Cart
Barbarians Cannon Cart
Barbarians Firecracker Cannon Cart
Firecracker Barbarians
Firecracker Cannon Cart
Firecracker Wizard
Barbarians Cannon Cart
Barbarians
Firecracker Barbarians Cannon Cart
Barbarians Firecracker Wizard Cannon Cart
Firecracker Wizard
Barbarians Wizard Cannon Cart
Wizard Firecracker Barbarians Cannon Cart
Barbarians Cannon Cart
Barbarians
Barbarians Wizard Firecracker Cannon Cart
Firecracker Barbarians Wizard Cannon Cart
Wizard Firecracker Barbarians Cannon Cart
Barbarians Cannon Cart
Wizard Firecracker Barbarians Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Cannon Cart
Firecracker Wizard Cannon Cart
Barbarians Cannon Cart
Barbarians Cannon Cart
Barbarians Cannon Cart
Firecracker Wizard
Barbarians Cannon Cart
Barbarians Cannon Cart
Firecracker Barbarians Cannon Cart
Barbarians
Barbarians Cannon Cart
Barbarians
Barbarians Cannon Cart Wizard
Wizard Firecracker Barbarians Cannon Cart
Barbarians Firecracker Cannon Cart
Firecracker Barbarians Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Cannon Cart
Cannon Cart Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard Goblin Machine
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Cannon Cart Goblin Machine
Firecracker Wizard
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Wizard Cannon Cart
Firecracker Wizard Cannon Cart
Firecracker Wizard Goblin Machine
Firecracker Wizard Goblin Machine
Wizard
Barbarians Cannon Cart
Firecracker Wizard Goblin Machine
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Barbarians Cannon Cart
Firecracker Wizard
Firecracker Wizard Cannon Cart
Firecracker Wizard
Firecracker Cannon Cart
Firecracker
Firecracker
Firecracker Cannon Cart
Cannon Cart
Firecracker Wizard

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