My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Barbarians Electro Wizard
The Log
Goblin Gang Firecracker Barbarians Prince
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Prince Electro Wizard
Fireball
Goblin Gang Firecracker Barbarians Electro Wizard
Poison
Goblin Gang Firecracker Barbarians Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Firecracker Fireball Electro Wizard Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Prince
Firecracker
Goblin Gang Prince
Barbarians
Fireball
The Log Electro Wizard
Rage
Prince Electro Wizard
Prince
Goblin Gang Firecracker Rage The Log Electro Wizard
The Log
Fireball Prince
Electro Wizard
Fireball Rage Prince

Defense Synergies 3 10

Goblin Gang
Firecracker Barbarians Prince The Log Electro Wizard
Firecracker
The Log Goblin Gang Prince Electro Wizard
Barbarians
Goblin Gang
Fireball
The Log Electro Wizard
Rage
Prince
The Log Goblin Gang Firecracker Electro Wizard
The Log
Firecracker Fireball Prince Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Firecracker Fireball Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Barbarians Goblin Gang Firecracker Prince The Log Electro Wizard
Goblin Gang Barbarians Prince Electro Wizard
Barbarians Prince Goblin Gang Firecracker Electro Wizard
Firecracker Barbarians Fireball Prince The Log
Goblin Gang Fireball The Log Firecracker Electro Wizard
Electro Wizard Goblin Gang Firecracker Fireball
Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Prince
Goblin Gang Firecracker Barbarians Prince Electro Wizard
Goblin Gang Barbarians Electro Wizard Firecracker Fireball The Log
Goblin Gang Firecracker Fireball Electro Wizard
Barbarians Prince Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang Firecracker Barbarians Prince The Log Electro Wizard
Barbarians Goblin Gang Prince Electro Wizard
Barbarians Goblin Gang Fireball Prince The Log Electro Wizard
Barbarians Goblin Gang Firecracker Fireball Prince Electro Wizard
Fireball Goblin Gang Firecracker Barbarians Prince The Log Electro Wizard
The Log Firecracker Barbarians Fireball Electro Wizard
Barbarians Prince Electro Wizard
Goblin Gang Firecracker Barbarians Fireball Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Prince Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Prince The Log
Goblin Gang Barbarians Prince The Log Electro Wizard
Goblin Gang Prince Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Prince
Firecracker Fireball Goblin Gang Electro Wizard
Goblin Gang Prince Barbarians Fireball Electro Wizard
Barbarians Prince
Electro Wizard Firecracker Barbarians Fireball Prince The Log
Goblin Gang Barbarians
Barbarians Prince
Barbarians Fireball Prince The Log Electro Wizard
Barbarians Prince Goblin Gang Fireball
Firecracker Barbarians Fireball
Goblin Gang Barbarians Electro Wizard Firecracker Fireball Prince The Log
Firecracker Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Barbarians Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball Prince Electro Wizard
Firecracker Fireball Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Prince The Log Electro Wizard
Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Barbarians Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Prince
Firecracker Fireball The Log
Electro Wizard Goblin Gang Barbarians Fireball Prince
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Goblin Gang Firecracker Prince Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker Prince
Goblin Gang Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Prince The Log Electro Wizard
Prince
Fireball Firecracker

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