My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Skeleton Dragons Barbarians Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Barbarians Goblin Barrel
The Log
Electro Spirit Goblin Gang Firecracker Barbarians Goblin Barrel
Earthquake
Goblin Gang Firecracker Barbarians Goblin Barrel
Arrows
Electro Spirit Goblin Gang Firecracker Skeleton Dragons Goblin Barrel
Royal Delivery
Electro Spirit Goblin Gang Firecracker Skeleton Dragons Barbarians Goblin Barrel
Fireball
Goblin Gang Firecracker Skeleton Dragons Barbarians Goblin Barrel
Poison
Goblin Gang Firecracker Skeleton Dragons Barbarians
Lightning
Skeleton Dragons
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Firecracker Goblin Barrel Skeleton Dragons Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Skeleton Dragons Goblin Barrel Mega Knight
Skeleton Dragons
Firecracker Mega Knight
Barbarians
Goblin Barrel
Goblin Gang Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Skeleton Dragons Goblin Barrel

Defense Synergies 1 8

Electro Spirit
Arrows
Mega Knight Barbarians
Goblin Gang
Firecracker Skeleton Dragons Barbarians
Firecracker
Goblin Gang Skeleton Dragons Mega Knight
Skeleton Dragons
Goblin Gang Firecracker Barbarians Mega Knight
Barbarians
Arrows Goblin Gang Skeleton Dragons
Goblin Barrel
Mega Knight
Arrows Firecracker Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons
Barbarians Goblin Gang Firecracker Skeleton Dragons Mega Knight
Goblin Gang Barbarians Mega Knight Skeleton Dragons
Barbarians Goblin Gang Firecracker Skeleton Dragons Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Goblin Gang Electro Spirit Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons Electro Spirit Arrows Goblin Gang Firecracker
Electro Spirit Arrows Skeleton Dragons Barbarians Mega Knight
Barbarians Goblin Gang
Goblin Gang Firecracker Barbarians Mega Knight
Goblin Gang Skeleton Dragons Barbarians Electro Spirit Arrows Firecracker Mega Knight
Arrows Skeleton Dragons Goblin Gang Firecracker
Barbarians Mega Knight Goblin Gang Skeleton Dragons
Mega Knight Electro Spirit Arrows Goblin Gang Firecracker Skeleton Dragons Barbarians
Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Mega Knight
Barbarians Mega Knight Arrows Goblin Gang Firecracker Skeleton Dragons
Arrows Mega Knight Electro Spirit Goblin Gang Firecracker Skeleton Dragons Barbarians
Arrows Electro Spirit Firecracker Skeleton Dragons Barbarians Mega Knight
Barbarians
Goblin Gang Skeleton Dragons Mega Knight Electro Spirit Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight
Arrows Goblin Gang Firecracker Skeleton Dragons Mega Knight
Goblin Gang Barbarians Mega Knight
Goblin Gang Mega Knight Barbarians
Barbarians Goblin Gang Mega Knight
Arrows Firecracker Skeleton Dragons Electro Spirit Goblin Gang
Goblin Gang Barbarians
Mega Knight Barbarians
Mega Knight Electro Spirit Firecracker Skeleton Dragons Barbarians
Goblin Gang Skeleton Dragons Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians
Barbarians Mega Knight Goblin Gang
Firecracker Skeleton Dragons Barbarians Mega Knight
Goblin Gang Barbarians Electro Spirit Firecracker Skeleton Dragons
Arrows Mega Knight Electro Spirit Firecracker Skeleton Dragons Barbarians
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons Barbarians
Arrows Firecracker Skeleton Dragons Mega Knight
Arrows Firecracker Skeleton Dragons Electro Spirit
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Goblin Gang
Firecracker Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Mega Knight
Arrows
Skeleton Dragons
Arrows Firecracker Skeleton Dragons Mega Knight
Arrows Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Firecracker Electro Spirit Skeleton Dragons Mega Knight
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Electro Spirit Firecracker Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Electro Spirit Arrows Firecracker Skeleton Dragons
Mega Knight
Arrows Firecracker
Electro Spirit Goblin Gang Barbarians
Arrows Firecracker Skeleton Dragons
Arrows
Goblin Gang Firecracker Skeleton Dragons Mega Knight
Arrows Firecracker Skeleton Dragons
Arrows
Firecracker Skeleton Dragons Mega Knight
Electro Spirit Goblin Gang Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Mega Knight
Firecracker Skeleton Dragons Mega Knight

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