My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Firecracker Dark Prince Prince Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Dark Prince
The Log
Firecracker Barbarians Elite Barbarians Dark Prince Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Dark Prince Prince Inferno Dragon
Fireball
Firecracker Barbarians Elite Barbarians Inferno Dragon
Poison
Firecracker Barbarians
Lightning
Elite Barbarians Dark Prince Prince Inferno Dragon
Rocket
Barbarians Elite Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Dark Prince Inferno Dragon Barbarians Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Dark Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Dark Prince Prince
Firecracker
Elite Barbarians Dark Prince Prince Inferno Dragon
Barbarians
Elite Barbarians
Arrows Rage Firecracker
Rage
Elite Barbarians Dark Prince Prince
Dark Prince
Prince Arrows Firecracker Rage
Prince
Dark Prince Arrows Firecracker Rage
Inferno Dragon
Firecracker

Defense Synergies 1 6

Arrows
Barbarians Dark Prince Prince
Firecracker
Dark Prince Prince
Barbarians
Arrows
Elite Barbarians
Dark Prince
Rage
Dark Prince
Elite Barbarians Arrows Firecracker Prince
Prince
Arrows Firecracker Dark Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Elite Barbarians Inferno Dragon Firecracker Dark Prince Prince
Barbarians Prince Elite Barbarians Dark Prince Inferno Dragon
Barbarians Elite Barbarians Prince Inferno Dragon Firecracker Dark Prince
Arrows Firecracker Barbarians Elite Barbarians Dark Prince Prince
Arrows Firecracker Dark Prince
Inferno Dragon Arrows Firecracker
Arrows Barbarians
Barbarians Inferno Dragon Elite Barbarians Prince
Elite Barbarians Firecracker Barbarians Dark Prince Prince
Barbarians Arrows Firecracker Dark Prince
Arrows Inferno Dragon Firecracker
Barbarians Prince Elite Barbarians Dark Prince
Arrows Firecracker Barbarians Dark Prince Prince
Barbarians Elite Barbarians Inferno Dragon Prince
Barbarians Elite Barbarians Prince Inferno Dragon
Barbarians Arrows Firecracker Elite Barbarians Dark Prince Prince
Arrows Firecracker Barbarians Elite Barbarians Dark Prince Prince
Arrows Firecracker Barbarians Dark Prince Inferno Dragon
Barbarians Elite Barbarians Prince Inferno Dragon
Dark Prince Arrows Firecracker Barbarians Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Dark Prince Prince
Arrows Firecracker Elite Barbarians Prince Inferno Dragon
Barbarians Elite Barbarians Dark Prince Prince
Dark Prince Prince Barbarians Elite Barbarians
Barbarians Elite Barbarians Dark Prince Prince Inferno Dragon
Arrows Firecracker
Dark Prince Prince Barbarians Elite Barbarians
Barbarians Elite Barbarians Dark Prince Prince Inferno Dragon
Firecracker Barbarians Elite Barbarians Dark Prince Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Dark Prince Prince
Arrows Barbarians Elite Barbarians Dark Prince Prince
Barbarians Elite Barbarians Dark Prince Prince
Firecracker Barbarians
Barbarians Elite Barbarians Firecracker Dark Prince Prince Inferno Dragon
Arrows Firecracker Barbarians Elite Barbarians Dark Prince Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Prince
Firecracker Arrows Dark Prince Prince
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows Barbarians
Arrows Firecracker Dark Prince
Inferno Dragon
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Barbarians Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Dark Prince Prince
Firecracker Elite Barbarians
Firecracker
Firecracker Dark Prince Prince
Prince Inferno Dragon
Firecracker

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