My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Giant Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Royal Ghost
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Goblin Barrel Bowler Royal Ghost
Fireball
Firecracker Goblin Barrel Bowler
Poison
Bats Firecracker
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Goblin Barrel Royal Ghost Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Firecracker Goblin Barrel Bowler
Arrows
Giant Goblin Barrel Bowler
Firecracker
Bats Giant Goblin Barrel Bowler
Giant
Bats Arrows Goblin Barrel Firecracker Bowler Royal Ghost
Goblin Barrel
Giant Bats Arrows Firecracker Bowler Royal Ghost
Bowler
Bats Arrows Firecracker Giant Goblin Barrel
Royal Ghost
Giant Goblin Barrel

Defense Synergies 0 7

Skeletons
Bats Firecracker Bowler Royal Ghost
Bats
Skeletons Firecracker Bowler
Arrows
Bowler
Firecracker
Skeletons Bats
Giant
Goblin Barrel
Bowler
Skeletons Bats Arrows
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Skeletons Bats Firecracker
Bowler Skeletons Bats
Skeletons Bats Firecracker Bowler
Arrows Firecracker Bowler
Arrows Bowler Skeletons Bats Firecracker Royal Ghost
Bats Arrows Firecracker
Bowler Arrows
Skeletons
Skeletons Firecracker Bowler Royal Ghost
Bats Skeletons Arrows Firecracker Bowler Royal Ghost
Arrows Bats Firecracker
Bowler Skeletons Bats
Bowler Bats Arrows Firecracker Royal Ghost
Bowler
Skeletons Bats Arrows Firecracker Bowler
Arrows Bats Firecracker Bowler Royal Ghost
Arrows Bats Firecracker Bowler Royal Ghost
Bowler Royal Ghost Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler Royal Ghost
Arrows Firecracker Bowler Royal Ghost
Skeletons Bats Bowler
Bowler Bats
Skeletons Bowler
Arrows Firecracker Skeletons Bats
Skeletons Bats Bowler
Skeletons Bats Firecracker
Skeletons
Bats Bowler
Arrows Bowler
Bowler Skeletons
Firecracker Bowler
Skeletons Bats Firecracker Bowler
Bats Arrows Bowler Firecracker Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Bowler Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bats
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bats Bowler
Firecracker Arrows Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Bats
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler Royal Ghost
Arrows Bowler
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Bats
Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker
Bats Firecracker Bowler
Firecracker Bats
Firecracker Bowler Royal Ghost
Firecracker Bowler

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