My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel
Zap
Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Valkyrie Inferno Tower Goblin Barrel
The Log
Firecracker Barbarians Goblin Barrel
Earthquake
Firecracker Barbarians Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Firecracker Barbarians Inferno Tower Goblin Barrel
Poison
Firecracker Barbarians Inferno Tower
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Valkyrie Barbarians Inferno Tower Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Valkyrie Goblin Barrel P.E.K.K.A
Barbarians
Valkyrie
Goblin Barrel Firecracker P.E.K.K.A
Inferno Tower
Goblin Barrel
Valkyrie Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Goblin Barrel
Goblinstein

Defense Synergies 1 8

Arrows
Barbarians Valkyrie Inferno Tower P.E.K.K.A
Firecracker
Valkyrie Inferno Tower P.E.K.K.A
Barbarians
Arrows
Valkyrie
Firecracker Arrows Inferno Tower P.E.K.K.A
Inferno Tower
Arrows Firecracker Valkyrie
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Firecracker Valkyrie
Barbarians Inferno Tower P.E.K.K.A Valkyrie
Barbarians Inferno Tower P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie
Inferno Tower Arrows Firecracker
Arrows Barbarians Valkyrie Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Firecracker Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Arrows Firecracker
Arrows Inferno Tower Firecracker
Barbarians Inferno Tower P.E.K.K.A Valkyrie
Valkyrie Arrows Firecracker Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Arrows Firecracker Valkyrie Inferno Tower P.E.K.K.A
Arrows Valkyrie Firecracker Barbarians
Arrows Valkyrie Firecracker Barbarians
Barbarians P.E.K.K.A Inferno Tower
Valkyrie Arrows Firecracker Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Inferno Tower P.E.K.K.A
Arrows Firecracker Valkyrie
Barbarians P.E.K.K.A Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Valkyrie
Arrows Firecracker
P.E.K.K.A Barbarians Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Firecracker Barbarians Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Inferno Tower
P.E.K.K.A Arrows Barbarians Valkyrie
Barbarians P.E.K.K.A Valkyrie Inferno Tower
Firecracker Barbarians Valkyrie
Barbarians Inferno Tower Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Barbarians Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows Barbarians
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Barbarians
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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