My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Rascals Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Firecracker Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Archers Firecracker Rascals Goblin Barrel Skeleton Army Dark Prince
The Log
Archers Firecracker Rascals Goblin Barrel Skeleton Army Dark Prince
Earthquake
Archers Firecracker Goblin Barrel Skeleton Army
Arrows
Archers Firecracker Rascals Goblin Barrel Skeleton Army
Royal Delivery
Archers Firecracker Rascals Goblin Barrel Skeleton Army Dark Prince
Fireball
Archers Firecracker Rascals Goblin Barrel Skeleton Army
Poison
Archers Firecracker Rascals Skeleton Army
Lightning
Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Firecracker Goblin Barrel Skeleton Army Dark Prince Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince
Firecracker
Rascals Mirror Goblin Barrel Dark Prince
Rascals
Goblin Barrel Firecracker Dark Prince
Mirror
Goblin Barrel The Log Firecracker Skeleton Army
Goblin Barrel
Rascals Mirror Dark Prince Firecracker Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Dark Prince
Goblin Barrel Archers Firecracker Rascals
The Log
Mirror

Defense Synergies 2 13

Archers
Firecracker Rascals Skeleton Army Dark Prince The Log
Firecracker
The Log Archers Rascals Mirror Skeleton Army Dark Prince
Rascals
Archers Firecracker The Log
Mirror
Skeleton Army Firecracker The Log
Goblin Barrel
Skeleton Army
Mirror Archers Firecracker The Log
Dark Prince
Archers Firecracker The Log
The Log
Firecracker Archers Rascals Mirror Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Firecracker Rascals Dark Prince The Log
Skeleton Army Archers Rascals Dark Prince
Skeleton Army Firecracker Rascals Dark Prince
Firecracker Skeleton Army Dark Prince The Log
Skeleton Army The Log Archers Firecracker Rascals Dark Prince
Archers Firecracker Rascals
Rascals The Log
Rascals Skeleton Army
Skeleton Army Archers Firecracker Rascals Dark Prince
Archers Skeleton Army Firecracker Rascals Dark Prince The Log
Archers Firecracker Rascals
Skeleton Army Rascals Dark Prince The Log
Skeleton Army Firecracker Rascals Dark Prince The Log
Skeleton Army Rascals
Skeleton Army Rascals The Log
Firecracker Rascals Skeleton Army Dark Prince
Archers Firecracker Rascals Skeleton Army Dark Prince The Log
The Log Archers Firecracker Rascals Dark Prince
Rascals Skeleton Army Dark Prince Archers Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Archers Dark Prince
Archers Firecracker The Log
Skeleton Army Rascals Dark Prince The Log
Skeleton Army Dark Prince Rascals The Log
Rascals Skeleton Army Dark Prince
Firecracker Archers Rascals
Rascals Skeleton Army Dark Prince Archers
Rascals Skeleton Army Dark Prince
Firecracker Skeleton Army Dark Prince The Log
Skeleton Army
Rascals Dark Prince
Skeleton Army Dark Prince The Log
Rascals Skeleton Army Dark Prince
Archers Firecracker Rascals Skeleton Army
Rascals Skeleton Army Archers Firecracker Dark Prince The Log
Archers Firecracker Rascals Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals The Log
Firecracker The Log
The Log
Firecracker Rascals Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Dark Prince The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Archers Firecracker Dark Prince The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince
Firecracker The Log
The Log
Firecracker The Log
Archers Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Archers Skeleton Army Dark Prince
Archers Firecracker
The Log
Firecracker Rascals Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker Rascals The Log
Firecracker
Firecracker Dark Prince The Log
Firecracker

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