My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton King
Giant Snowball
Skeletons Bats Goblin Barrel Skeleton King
Zap
Skeletons Bats Firecracker Goblin Barrel Skeleton King
Barbarian Barrel
Skeletons Firecracker Tesla Goblin Barrel Skeleton King
The Log
Skeletons Firecracker Goblin Barrel Skeleton King
Earthquake
Skeletons Firecracker Tesla Goblin Barrel Skeleton King
Arrows
Skeletons Bats Firecracker Goblin Barrel Skeleton King
Royal Delivery
Skeletons Bats Firecracker Goblin Barrel Skeleton King
Fireball
Firecracker Tesla Goblin Barrel Skeleton King
Poison
Bats Firecracker Skeleton King
Lightning
Tesla Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Barrel Tesla Fireball Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Goblin Barrel Skeleton King
Firecracker
Bats Goblin Barrel
Tesla
Fireball
The Log Skeleton King
Goblin Barrel
Bats Firecracker Skeleton King
The Log
Fireball
Skeleton King
Bats Fireball Goblin Barrel

Defense Synergies 4 9

Skeletons
Tesla Bats Firecracker The Log
Bats
Skeletons Firecracker Tesla The Log Skeleton King
Firecracker
The Log Skeletons Bats Tesla
Tesla
Skeletons The Log Bats Firecracker Fireball
Fireball
The Log Tesla
Goblin Barrel
The Log
Firecracker Tesla Fireball Skeletons Bats
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Skeletons Bats Firecracker Tesla The Log
Tesla Skeletons Bats
Tesla Skeletons Bats Firecracker Skeleton King
Firecracker Fireball The Log
Fireball The Log Skeletons Bats Firecracker Tesla
Bats Tesla Firecracker Fireball
Tesla Fireball The Log
Tesla Skeletons Skeleton King
Skeletons Firecracker Tesla
Bats Skeletons Firecracker Tesla Fireball The Log Skeleton King
Tesla Bats Firecracker Fireball
Tesla Skeletons Bats Fireball The Log
Fireball Bats Firecracker Tesla The Log Skeleton King
Tesla Skeleton King
Tesla Fireball The Log
Tesla Skeletons Bats Firecracker Fireball
Tesla Fireball Bats Firecracker The Log
The Log Bats Firecracker Tesla Fireball
Tesla
Bats Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball
Fireball Firecracker Tesla The Log
Skeletons Bats The Log
Bats Tesla Fireball The Log
Skeletons Tesla
Firecracker Fireball Skeletons Bats Tesla
Skeletons Bats Tesla Fireball
Tesla
Skeletons Bats Firecracker Fireball The Log
Skeletons Tesla
Bats Tesla
Fireball The Log
Skeletons Tesla Fireball Skeleton King
Firecracker Tesla Fireball
Tesla Skeletons Bats Firecracker Fireball The Log Skeleton King
Bats Firecracker Tesla Fireball The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Bats Firecracker Fireball The Log Skeleton King
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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