My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Curse Dark Prince Prince Bandit
Giant Snowball
Bats Wall Breakers Goblin Curse
Zap
Bats Firecracker Wall Breakers Goblin Curse Dark Prince Prince Bandit
Barbarian Barrel
Firecracker Wall Breakers Goblin Curse Dark Prince Bandit
The Log
Firecracker Wall Breakers Goblin Curse Dark Prince Prince Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers Goblin Curse
Royal Delivery
Bats Firecracker Wall Breakers Dark Prince Prince Bandit
Fireball
Firecracker Wall Breakers Bandit
Poison
Bats Firecracker Goblin Curse
Lightning
Dark Prince Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Rage Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Goblin Curse Rage Firecracker Bandit Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Wall Breakers Goblin Curse Rage

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Wall Breakers Rage Dark Prince Prince Bandit
Firecracker
Bats Wall Breakers Dark Prince Prince Bandit
Wall Breakers
Bats Firecracker
Goblin Curse
Rage
Bats Dark Prince Prince
Dark Prince
Prince Bats Firecracker Rage Bandit
Prince
Dark Prince Bats Firecracker Rage
Bandit
Bats Firecracker Dark Prince

Defense Synergies 0 9

Bats
Firecracker Dark Prince Prince Bandit
Firecracker
Bats Dark Prince Prince Bandit
Wall Breakers
Goblin Curse
Rage
Dark Prince
Bats Firecracker Prince Bandit
Prince
Bats Firecracker Dark Prince
Bandit
Bats Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Goblin Curse Dark Prince Prince Bandit
Prince Bats Goblin Curse Dark Prince Bandit
Prince Bats Firecracker Goblin Curse Dark Prince Bandit
Firecracker Dark Prince Prince
Bats Firecracker Dark Prince Bandit
Bats Firecracker Goblin Curse
Bandit
Goblin Curse Prince
Firecracker Dark Prince Prince Bandit
Bats Goblin Curse Firecracker Dark Prince Bandit
Bats Firecracker Goblin Curse
Prince Bats Goblin Curse Dark Prince Bandit
Bats Firecracker Goblin Curse Dark Prince Prince
Goblin Curse Prince Bandit
Goblin Curse Prince Bandit
Bats Firecracker Dark Prince Prince
Bats Firecracker Dark Prince Prince Bandit
Bats Firecracker Goblin Curse Dark Prince Bandit
Goblin Curse Prince
Dark Prince Bats Firecracker Goblin Curse Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Bandit
Bandit Firecracker Prince
Bandit Bats Dark Prince Prince
Dark Prince Prince Bats Bandit
Goblin Curse Dark Prince Prince Bandit
Firecracker Bats Goblin Curse
Dark Prince Prince Bats Bandit
Goblin Curse Dark Prince Prince
Bats Firecracker Dark Prince Prince Bandit
Goblin Curse
Bats Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Goblin Curse Bandit
Firecracker Goblin Curse
Bats Firecracker Dark Prince Prince
Bats Firecracker Goblin Curse Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Goblin Curse Bandit
Bandit
Firecracker Dark Prince Prince
Firecracker Goblin Curse Dark Prince
Firecracker Bats Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker Bandit
Bats Prince
Firecracker Dark Prince Prince Bandit
Firecracker Goblin Curse
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Bandit
Firecracker Bandit
Bats
Firecracker Dark Prince Prince Bandit
Firecracker Goblin Curse
Prince
Prince
Firecracker Goblin Curse Dark Prince
Firecracker Bandit
Prince Bandit
Firecracker Goblin Curse Bandit
Bats Firecracker Goblin Curse
Bats Firecracker
Bandit
Firecracker
Prince
Firecracker Goblin Curse
Bats Dark Prince Prince Bandit
Firecracker Goblin Curse
Firecracker Dark Prince Prince
Firecracker
Firecracker Dark Prince Prince
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince Prince Bandit
Prince
Firecracker

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