My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Firecracker Valkyrie Goblin Barrel Skeleton Army
The Log
Electro Spirit Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Electro Spirit Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Bats Firecracker Valkyrie Goblin Barrel Skeleton Army
Fireball
Firecracker Goblin Barrel Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Firecracker Goblin Barrel Skeleton Army Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Bats
Valkyrie Firecracker Goblin Barrel
Firecracker
Bats Valkyrie Goblin Barrel
Valkyrie
Bats Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Bats Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Electro Giant
Electro Spirit
The Log

Defense Synergies 2 7

Electro Spirit
The Log
Bats
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Skeleton Army
Valkyrie
Firecracker Bats The Log
Goblin Barrel
Skeleton Army
Firecracker The Log
Electro Giant
The Log
Firecracker Electro Spirit Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Skeleton Army Bats Firecracker Valkyrie The Log
Skeleton Army Bats Valkyrie
Skeleton Army Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Electro Spirit Bats Firecracker Valkyrie
Bats Electro Spirit Firecracker
Electro Spirit Valkyrie Electro Giant The Log
Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Electro Spirit Firecracker Electro Giant The Log
Bats Firecracker
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Electro Spirit Bats Firecracker The Log
Skeleton Army
Skeleton Army Electro Giant The Log
Bats Firecracker Valkyrie Skeleton Army
Valkyrie Electro Spirit Bats Firecracker Skeleton Army The Log
Valkyrie The Log Electro Spirit Bats Firecracker
Valkyrie Skeleton Army Electro Spirit Bats Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant
Firecracker Valkyrie The Log
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats The Log
Valkyrie Skeleton Army
Firecracker Electro Giant Electro Spirit Bats
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Electro Spirit Bats Firecracker Valkyrie Skeleton Army The Log
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie Electro Giant The Log
Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Spirit Bats Firecracker Valkyrie The Log
Bats Valkyrie Electro Spirit Firecracker Electro Giant The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Giant Electro Spirit Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie Electro Giant The Log
The Log
The Log
The Log
Firecracker Electro Giant The Log Electro Spirit Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker Electro Giant
Electro Spirit Bats Firecracker Electro Giant
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Bats Skeleton Army
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker
Electro Giant
Firecracker
Electro Giant Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker Electro Giant The Log
Firecracker

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