My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Cannon Cart Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Cannon Cart Night Witch Graveyard
Giant Snowball
Bats Night Witch Graveyard
Zap
Bats Firecracker Cannon Cart Night Witch Graveyard
Barbarian Barrel
Firecracker Cannon Cart Night Witch Graveyard
The Log
Firecracker Cannon Cart Graveyard
Earthquake
Firecracker Graveyard
Arrows
Bats Firecracker Night Witch Graveyard
Royal Delivery
Bats Firecracker Cannon Cart Night Witch Graveyard
Fireball
Firecracker Cannon Cart Night Witch
Poison
Bats Firecracker Night Witch Graveyard
Lightning
Cannon Cart Night Witch
Rocket
Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Firecracker Night Witch Giant Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Cannon Cart Graveyard
Giant Snowball
Graveyard Firecracker Giant Cannon Cart Night Witch
Arrows
Giant Graveyard Cannon Cart Night Witch
Firecracker
Bats Giant Snowball Giant Cannon Cart
Giant
Bats Arrows Night Witch Graveyard Giant Snowball Firecracker Cannon Cart
Cannon Cart
Bats Giant Snowball Arrows Firecracker Giant Graveyard
Night Witch
Giant Giant Snowball Arrows Graveyard
Graveyard
Giant Snowball Arrows Giant Bats Cannon Cart Night Witch

Defense Synergies 0 9

Bats
Giant Snowball Firecracker Cannon Cart
Giant Snowball
Bats Firecracker Cannon Cart Night Witch
Arrows
Cannon Cart
Firecracker
Bats Giant Snowball Night Witch
Giant
Cannon Cart
Bats Giant Snowball Arrows Night Witch
Night Witch
Giant Snowball Firecracker Cannon Cart
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker
Bats Firecracker Cannon Cart Night Witch
Bats Giant Snowball Cannon Cart Night Witch
Night Witch Bats Firecracker Cannon Cart
Arrows Firecracker
Arrows Bats Giant Snowball Firecracker Cannon Cart Night Witch
Bats Giant Snowball Arrows Firecracker Night Witch
Arrows Cannon Cart
Night Witch
Giant Snowball Firecracker Cannon Cart Night Witch
Bats Giant Snowball Arrows Firecracker Cannon Cart Night Witch
Arrows Bats Giant Snowball Firecracker Night Witch
Night Witch Bats Giant Snowball Cannon Cart
Bats Giant Snowball Arrows Firecracker Cannon Cart Night Witch
Cannon Cart
Giant Snowball
Bats Arrows Firecracker Cannon Cart Night Witch
Arrows Bats Giant Snowball Firecracker Cannon Cart Night Witch
Giant Snowball Arrows Bats Firecracker Cannon Cart
Cannon Cart
Bats Giant Snowball Arrows Firecracker Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Cannon Cart
Giant Snowball Arrows Firecracker Cannon Cart
Bats Cannon Cart
Bats Cannon Cart Night Witch
Cannon Cart Night Witch
Arrows Firecracker Bats Giant Snowball
Bats Cannon Cart Night Witch
Cannon Cart
Bats Giant Snowball Firecracker Cannon Cart
Bats Cannon Cart
Giant Snowball Arrows
Cannon Cart Night Witch
Firecracker Cannon Cart
Bats Firecracker Cannon Cart Night Witch
Bats Arrows Giant Snowball Firecracker Cannon Cart
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Giant Snowball
Arrows Cannon Cart
Cannon Cart Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker Bats Giant Snowball
Arrows Firecracker
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Bats Giant Snowball Night Witch
Firecracker Arrows Cannon Cart
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Giant Snowball Arrows Firecracker Cannon Cart
Giant Snowball Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Giant Snowball Arrows
Bats Night Witch
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Night Witch
Giant Snowball Arrows
Giant Snowball Arrows Cannon Cart
Giant Snowball Arrows Firecracker
Arrows Firecracker Giant Snowball
Giant Snowball Arrows
Arrows Firecracker
Bats Giant Snowball Arrows Firecracker Night Witch
Bats Giant Snowball Firecracker
Giant Snowball Night Witch
Giant Snowball Arrows Night Witch
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Bats Cannon Cart Night Witch
Giant Snowball Arrows Firecracker
Arrows
Firecracker Cannon Cart
Arrows Giant Snowball Firecracker
Giant Snowball Arrows
Firecracker Cannon Cart
Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Cannon Cart
Cannon Cart
Firecracker

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