My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Clone Lumberjack
Zap
Bats Firecracker Clone
Barbarian Barrel
Firecracker Clone Giant Skeleton Lumberjack
The Log
Firecracker Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Clone Giant Skeleton Lumberjack
Fireball
Firecracker Clone Lumberjack
Poison
Bats Firecracker Clone
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Clone Tornado Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Clone Lumberjack
Arrows
Mirror Giant Skeleton Lumberjack
Firecracker
Bats Mirror Tornado Giant Skeleton Lumberjack
Mirror
Arrows Firecracker Tornado Giant Skeleton Lumberjack
Clone
Giant Skeleton Bats Lumberjack
Tornado
Firecracker Mirror Giant Skeleton
Giant Skeleton
Bats Clone Arrows Firecracker Mirror Tornado Lumberjack
Lumberjack
Bats Arrows Firecracker Mirror Clone Giant Skeleton

Defense Synergies 2 13

Bats
Firecracker Giant Skeleton Lumberjack
Arrows
Mirror Tornado Giant Skeleton Lumberjack
Firecracker
Bats Mirror Tornado Giant Skeleton Lumberjack
Mirror
Arrows Tornado Firecracker Lumberjack
Clone
Tornado
Mirror Arrows Firecracker Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Tornado Lumberjack
Lumberjack
Bats Arrows Firecracker Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Bats Firecracker
Tornado Lumberjack Bats Giant Skeleton
Lumberjack Bats Firecracker
Arrows Firecracker Tornado Giant Skeleton Lumberjack
Arrows Tornado Bats Firecracker Lumberjack
Bats Tornado Arrows Firecracker
Arrows Giant Skeleton
Tornado Lumberjack
Tornado Firecracker Giant Skeleton Lumberjack
Bats Arrows Firecracker Tornado Giant Skeleton Lumberjack
Arrows Bats Firecracker Tornado
Lumberjack Bats Giant Skeleton
Bats Arrows Firecracker Tornado Lumberjack
Lumberjack
Tornado Lumberjack
Bats Arrows Firecracker Tornado Lumberjack
Arrows Bats Firecracker Tornado Lumberjack
Arrows Tornado Bats Firecracker Giant Skeleton Lumberjack
Tornado Lumberjack
Bats Arrows Firecracker Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Arrows Firecracker Lumberjack
Giant Skeleton Lumberjack Bats
Giant Skeleton Lumberjack Bats Tornado
Giant Skeleton Lumberjack
Arrows Firecracker Bats Tornado
Bats Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Firecracker Tornado
Bats Giant Skeleton Lumberjack
Arrows Tornado Giant Skeleton
Giant Skeleton Lumberjack
Firecracker
Bats Firecracker Tornado Giant Skeleton Lumberjack
Bats Arrows Firecracker Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Tornado
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Bats
Arrows Firecracker
Arrows Firecracker Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado
Bats Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats
Arrows Firecracker Tornado
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows Tornado Giant Skeleton
Firecracker
Bats Firecracker Tornado Giant Skeleton
Firecracker Bats Tornado
Firecracker Tornado Giant Skeleton
Firecracker

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