My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Dark Prince Balloon
Barbarian Barrel
Firecracker Tesla Dark Prince Lumberjack
The Log
Firecracker Dark Prince Lumberjack
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Dark Prince Balloon Lumberjack
Fireball
Firecracker Tesla Balloon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Tesla Dark Prince Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tesla Fireball Dark Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Dark Prince Lumberjack
Firecracker
Bats Dark Prince Balloon Lumberjack
Tesla
Fireball
Dark Prince The Log
Dark Prince
Bats Firecracker Fireball Balloon Lumberjack
Balloon
Bats Lumberjack Firecracker Dark Prince The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Bats Firecracker Dark Prince The Log

Defense Synergies 3 14

Bats
Firecracker Tesla Dark Prince The Log Lumberjack
Firecracker
The Log Bats Tesla Dark Prince Lumberjack
Tesla
The Log Bats Firecracker Fireball Dark Prince
Fireball
The Log Tesla Dark Prince Lumberjack
Dark Prince
Bats Firecracker Tesla Fireball The Log
Balloon
The Log
Firecracker Tesla Fireball Bats Dark Prince Lumberjack
Lumberjack
Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Lumberjack Bats Firecracker Tesla Dark Prince The Log
Tesla Lumberjack Bats Dark Prince
Tesla Lumberjack Bats Firecracker Dark Prince
Firecracker Fireball Dark Prince The Log Lumberjack
Fireball The Log Bats Firecracker Tesla Dark Prince Lumberjack
Bats Tesla Firecracker Fireball
Tesla Fireball The Log
Tesla Lumberjack
Firecracker Tesla Dark Prince Lumberjack
Bats Firecracker Tesla Fireball Dark Prince The Log Lumberjack
Tesla Bats Firecracker Fireball
Tesla Lumberjack Bats Fireball Dark Prince The Log
Fireball Bats Firecracker Tesla Dark Prince The Log Lumberjack
Tesla Lumberjack
Tesla Fireball The Log Lumberjack
Tesla Bats Firecracker Fireball Dark Prince Lumberjack
Tesla Fireball Bats Firecracker Dark Prince The Log Lumberjack
The Log Bats Firecracker Tesla Fireball Dark Prince Lumberjack
Tesla Lumberjack
Dark Prince Bats Firecracker Tesla Fireball The Log Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball Dark Prince
Fireball Firecracker Tesla The Log Lumberjack
Lumberjack Bats Dark Prince The Log
Dark Prince Lumberjack Bats Tesla Fireball The Log
Tesla Dark Prince Lumberjack
Firecracker Fireball Bats Tesla
Dark Prince Bats Tesla Fireball Lumberjack
Tesla Dark Prince Lumberjack
Bats Firecracker Fireball Dark Prince The Log
Tesla
Bats Tesla Dark Prince Lumberjack
Fireball Dark Prince The Log
Dark Prince Tesla Fireball Lumberjack
Firecracker Tesla Fireball
Tesla Bats Firecracker Fireball Dark Prince The Log Lumberjack
Bats Firecracker Tesla Fireball Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Lumberjack
Firecracker Fireball Dark Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Dark Prince The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker

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