My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker P.E.K.K.A Royal Ghost Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Firecracker Royal Ghost
The Log
Ice Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker P.E.K.K.A Royal Ghost Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Firecracker Royal Ghost Fireball Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Firecracker Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Firecracker Royal Ghost Ram Rider
Bats
Ice Spirit Firecracker P.E.K.K.A Ram Rider
Firecracker
Ice Spirit Bats P.E.K.K.A Ram Rider
Fireball
Ram Rider Golden Knight
P.E.K.K.A
Ice Spirit Bats Firecracker Ram Rider
Royal Ghost
Ice Spirit Ram Rider Golden Knight
Ram Rider
Ice Spirit Bats Firecracker Fireball P.E.K.K.A Royal Ghost Golden Knight
Golden Knight
Fireball Royal Ghost Ram Rider

Defense Synergies 0 14

Ice Spirit
Bats Firecracker Fireball P.E.K.K.A Royal Ghost Ram Rider Golden Knight
Bats
Ice Spirit Firecracker P.E.K.K.A Golden Knight
Firecracker
Ice Spirit Bats P.E.K.K.A Golden Knight
Fireball
Ice Spirit Ram Rider Golden Knight
P.E.K.K.A
Ice Spirit Bats Firecracker
Royal Ghost
Ice Spirit
Ram Rider
Ice Spirit Fireball
Golden Knight
Ice Spirit Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Ram Rider Golden Knight
P.E.K.K.A Ice Spirit Bats Firecracker Ram Rider
P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Firecracker Ram Rider
Firecracker Fireball P.E.K.K.A
Fireball Bats Firecracker Royal Ghost
Bats Ram Rider Ice Spirit Firecracker Fireball
Fireball P.E.K.K.A Ram Rider Golden Knight
P.E.K.K.A
Ice Spirit Firecracker Royal Ghost
Bats Firecracker Fireball Royal Ghost Ram Rider
Bats Firecracker Fireball Ram Rider
P.E.K.K.A Ice Spirit Bats Fireball Ram Rider
Fireball Ice Spirit Bats Firecracker P.E.K.K.A Royal Ghost Golden Knight
P.E.K.K.A Ram Rider
Ice Spirit Fireball P.E.K.K.A Ram Rider
Bats Firecracker Fireball P.E.K.K.A
Ice Spirit Fireball Bats Firecracker Royal Ghost Ram Rider Golden Knight
Ice Spirit Bats Firecracker Fireball Royal Ghost Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Bats Firecracker Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost
Fireball Firecracker Royal Ghost
P.E.K.K.A Ice Spirit Bats Ram Rider Golden Knight
P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Ram Rider
Firecracker Fireball Ice Spirit Bats Ram Rider
P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Fireball
P.E.K.K.A Fireball Ram Rider Golden Knight
Firecracker Fireball
Ice Spirit Bats Firecracker Fireball P.E.K.K.A Golden Knight
Bats Firecracker Fireball P.E.K.K.A Royal Ghost Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Golden Knight
Firecracker Fireball Royal Ghost Ram Rider Golden Knight
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ice Spirit Bats Ram Rider
Firecracker
Fireball Ice Spirit Firecracker Ram Rider
Fireball Firecracker Ram Rider Golden Knight
Bats Fireball
Firecracker Fireball Ram Rider Golden Knight
Fireball Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball
Fireball
Fireball
Firecracker Ice Spirit Fireball
Firecracker Fireball Royal Ghost Ram Rider Golden Knight
Fireball Ram Rider Golden Knight
Fireball Firecracker Golden Knight
Bats Firecracker Fireball
Ice Spirit Bats Firecracker Fireball
Fireball
Fireball
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Ice Spirit Bats Fireball
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Fireball Golden Knight
Firecracker Bats Fireball
Firecracker Fireball Royal Ghost Golden Knight
P.E.K.K.A
Fireball Firecracker

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