My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bats Hog Rider Skeleton Army Baby Dragon
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Giant Skeleton
The Log
Firecracker Hog Rider Skeleton Army Giant Skeleton
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Baby Dragon Giant Skeleton
Fireball
Firecracker Hog Rider Skeleton Army Baby Dragon
Poison
Bats Firecracker Skeleton Army
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Tornado Fireball Hog Rider Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Firecracker Baby Dragon
Firecracker
Hog Rider Bats Tornado Baby Dragon Giant Skeleton
Fireball
Hog Rider Tornado Baby Dragon
Hog Rider
Bats Firecracker Fireball Tornado Baby Dragon Giant Skeleton
Skeleton Army
Tornado
Fireball Baby Dragon Firecracker Hog Rider Giant Skeleton
Baby Dragon
Tornado Bats Firecracker Fireball Hog Rider Giant Skeleton
Giant Skeleton
Bats Firecracker Hog Rider Tornado Baby Dragon

Defense Synergies 1 11

Bats
Firecracker Baby Dragon Giant Skeleton
Firecracker
Bats Skeleton Army Tornado Baby Dragon Giant Skeleton
Fireball
Tornado
Hog Rider
Skeleton Army
Firecracker Giant Skeleton
Tornado
Fireball Firecracker Baby Dragon Giant Skeleton
Baby Dragon
Bats Firecracker Tornado Giant Skeleton
Giant Skeleton
Bats Firecracker Skeleton Army Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon
Skeleton Army Bats Firecracker
Skeleton Army Tornado Bats Giant Skeleton
Skeleton Army Bats Firecracker
Firecracker Fireball Skeleton Army Tornado Giant Skeleton
Fireball Skeleton Army Tornado Bats Firecracker Baby Dragon
Bats Tornado Firecracker Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Skeleton Army Tornado
Skeleton Army Tornado Firecracker Giant Skeleton
Bats Skeleton Army Firecracker Fireball Tornado Baby Dragon Giant Skeleton
Bats Firecracker Fireball Tornado Baby Dragon
Skeleton Army Bats Fireball Giant Skeleton
Fireball Skeleton Army Bats Firecracker Tornado Baby Dragon
Skeleton Army
Skeleton Army Tornado Fireball
Bats Firecracker Fireball Skeleton Army Tornado
Fireball Bats Firecracker Skeleton Army Tornado Baby Dragon
Tornado Baby Dragon Bats Firecracker Fireball Giant Skeleton
Tornado
Skeleton Army Bats Firecracker Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton
Fireball Firecracker Baby Dragon
Skeleton Army Giant Skeleton Bats
Skeleton Army Giant Skeleton Bats Fireball Tornado
Giant Skeleton Skeleton Army
Firecracker Fireball Bats Tornado Baby Dragon
Skeleton Army Bats Fireball Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Firecracker Fireball Skeleton Army Tornado Baby Dragon
Skeleton Army
Bats Giant Skeleton
Skeleton Army Fireball Tornado Giant Skeleton
Skeleton Army Giant Skeleton Fireball
Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army Bats Firecracker Fireball Tornado Baby Dragon Giant Skeleton
Bats Firecracker Fireball Baby Dragon Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Giant Skeleton
Firecracker Fireball Tornado Baby Dragon
Fireball Baby Dragon Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Firecracker Baby Dragon
Firecracker Fireball Bats Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Fireball Firecracker Tornado Baby Dragon
Fireball Firecracker Tornado
Bats Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Tornado
Bats
Firecracker Fireball Baby Dragon
Firecracker Fireball Tornado Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Tornado
Tornado
Fireball Baby Dragon
Firecracker Tornado Fireball Baby Dragon
Firecracker Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Firecracker Tornado Baby Dragon
Bats Firecracker Fireball Tornado Baby Dragon
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Bats Fireball Skeleton Army
Fireball Firecracker Tornado Baby Dragon
Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Tornado Giant Skeleton
Firecracker
Bats Firecracker Fireball Tornado Baby Dragon Giant Skeleton
Firecracker Bats Fireball Tornado
Firecracker Fireball Tornado Baby Dragon Giant Skeleton
Fireball Firecracker

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