My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Goblin Hut Balloon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Night Witch
Giant Snowball
Bomber Bats Goblin Hut Balloon Night Witch
Zap
Bomber Bats Firecracker Goblin Hut Balloon Night Witch
Barbarian Barrel
Bomber Firecracker Goblin Hut Night Witch
The Log
Bomber Firecracker Goblin Hut
Earthquake
Bomber Firecracker Goblin Hut
Arrows
Bomber Bats Firecracker Goblin Hut Night Witch
Royal Delivery
Bomber Bats Firecracker Goblin Hut Balloon Night Witch
Fireball
Bomber Firecracker Goblin Hut Balloon Night Witch
Poison
Bomber Bats Firecracker Goblin Hut Balloon Night Witch
Lightning
Goblin Hut Balloon Night Witch
Rocket
Goblin Hut Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Firecracker Night Witch Goblin Hut Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Balloon Mega Knight Bomber Firecracker
Arrows
Balloon Night Witch Mega Knight
Firecracker
Bats Goblin Hut Balloon Mega Knight
Goblin Hut
Firecracker Balloon Mega Knight
Balloon
Bats Arrows Firecracker Goblin Hut Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Bats Bomber Arrows Firecracker Goblin Hut Balloon Night Witch

Defense Synergies 1 8

Bomber
Bats
Bats
Bomber Firecracker Mega Knight
Arrows
Mega Knight Goblin Hut
Firecracker
Bats Goblin Hut Night Witch Mega Knight
Goblin Hut
Arrows Firecracker
Balloon
Night Witch
Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Hut
Bomber Bats Firecracker Goblin Hut Night Witch Mega Knight
Goblin Hut Mega Knight Bomber Bats Night Witch
Goblin Hut Night Witch Bomber Bats Firecracker Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Bomber Bats Firecracker Night Witch Mega Knight
Bats Arrows Firecracker Goblin Hut Night Witch
Arrows Mega Knight
Goblin Hut Night Witch
Bomber Firecracker Night Witch Mega Knight
Bats Bomber Arrows Firecracker Goblin Hut Night Witch Mega Knight
Arrows Bats Firecracker Goblin Hut Night Witch
Goblin Hut Night Witch Mega Knight Bomber Bats
Bomber Mega Knight Bats Arrows Firecracker Goblin Hut Night Witch
Goblin Hut Mega Knight
Goblin Hut Mega Knight
Mega Knight Bomber Bats Arrows Firecracker Goblin Hut Night Witch
Arrows Mega Knight Bomber Bats Firecracker Goblin Hut Night Witch
Arrows Bomber Bats Firecracker Goblin Hut Mega Knight
Goblin Hut
Bomber Mega Knight Bats Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut
Bomber Arrows Firecracker Mega Knight
Mega Knight Bats Goblin Hut
Mega Knight Bats Night Witch
Goblin Hut Night Witch Mega Knight
Arrows Firecracker Bats Goblin Hut
Bats Goblin Hut Night Witch
Mega Knight
Mega Knight Bats Firecracker Goblin Hut
Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight Arrows
Mega Knight Night Witch
Bomber Firecracker Mega Knight
Goblin Hut Bomber Bats Firecracker Night Witch
Bats Arrows Mega Knight Bomber Firecracker Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Hut
Arrows Firecracker
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Firecracker Arrows
Arrows Firecracker
Firecracker Goblin Hut
Arrows Firecracker
Arrows Firecracker Goblin Hut
Bomber Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Mega Knight
Arrows
Bomber Bats Night Witch
Bomber Arrows Firecracker Mega Knight
Bomber Arrows Firecracker Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Firecracker Bomber Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker Goblin Hut
Night Witch
Bomber Arrows Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Hut Night Witch
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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