My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Graveyard
Zap
Bats Firecracker Graveyard
Barbarian Barrel
Firecracker Bomb Tower Magic Archer Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Bomb Tower Graveyard
Arrows
Bats Firecracker Graveyard
Royal Delivery
Bats Firecracker Bowler Magic Archer Graveyard
Fireball
Firecracker Bomb Tower Bowler Magic Archer
Poison
Bats Firecracker Bomb Tower Magic Archer Graveyard
Lightning
Bomb Tower Bowler Magic Archer
Rocket
Bomb Tower Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bomb Tower Magic Archer Bowler Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Bomb Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Bowler Golem Graveyard
Arrows
Golem Graveyard Bowler
Firecracker
Bats Bowler Golem
Bomb Tower
Bowler
Graveyard Bats Arrows Firecracker Magic Archer
Golem
Arrows Bats Firecracker Magic Archer Graveyard
Magic Archer
Bowler Golem
Graveyard
Arrows Bowler Bats Golem

Defense Synergies 0 7

Bats
Firecracker Bomb Tower Bowler
Arrows
Bomb Tower Bowler
Firecracker
Bats Bomb Tower
Bomb Tower
Bats Arrows Firecracker Magic Archer
Bowler
Bats Arrows
Golem
Magic Archer
Bomb Tower
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Magic Archer
Bomb Tower Bats Firecracker
Bomb Tower Bowler Bats
Bomb Tower Bats Firecracker Bowler
Arrows Firecracker Bomb Tower Bowler
Arrows Bowler Bats Firecracker Bomb Tower Magic Archer
Bats Arrows Firecracker Bomb Tower Magic Archer
Bowler Arrows Bomb Tower Magic Archer
Bomb Tower
Firecracker Bowler
Bats Arrows Firecracker Bomb Tower Bowler Magic Archer
Arrows Bats Firecracker Magic Archer
Bomb Tower Bowler Bats
Bomb Tower Bowler Bats Arrows Firecracker Magic Archer
Bomb Tower
Bomb Tower Bowler
Bomb Tower Bats Arrows Firecracker Bowler
Arrows Bomb Tower Bats Firecracker Bowler Magic Archer
Arrows Bomb Tower Bats Firecracker Bowler Magic Archer
Bomb Tower
Bowler Bats Arrows Firecracker Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Arrows Firecracker Bomb Tower Bowler Magic Archer
Bats Bomb Tower Bowler
Bowler Bats
Bowler
Arrows Firecracker Bats Bomb Tower Magic Archer
Bats Bomb Tower Bowler
Bomb Tower
Bats Firecracker Bomb Tower Magic Archer
Bats Bomb Tower Bowler
Arrows Bowler
Bowler Bomb Tower
Firecracker Bomb Tower Bowler Magic Archer
Bats Firecracker Bomb Tower Bowler Magic Archer
Bats Arrows Bowler Firecracker Bomb Tower Magic Archer
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Bowler Magic Archer
Arrows Magic Archer
Arrows Firecracker
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker
Bats Bowler
Firecracker Arrows Bowler Magic Archer
Arrows Firecracker Magic Archer
Firecracker Bowler Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bowler Magic Archer
Magic Archer Arrows Firecracker Bowler
Arrows
Bats
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Firecracker Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker
Bowler
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bowler Magic Archer
Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Bowler Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows
Firecracker
Bats Firecracker Bowler Magic Archer
Firecracker Bats Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bowler

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