My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Firecracker Skeleton Army Balloon
Barbarian Barrel
Knight Firecracker Skeleton Army Lumberjack
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Skeleton Army Balloon Lumberjack
Fireball
Firecracker Skeleton Army Balloon Lumberjack
Poison
Bats Firecracker Skeleton Army Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Skeleton Army Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Firecracker Mini P.E.K.K.A Lumberjack
Zap
Firecracker Balloon Bats Knight Mini P.E.K.K.A Lumberjack
Knight
Bats Firecracker Balloon Zap Lumberjack
Firecracker
Zap Knight Bats Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Bats Zap Firecracker Lumberjack
Skeleton Army
Balloon
Bats Zap Knight Lumberjack Firecracker
Lumberjack
Balloon Bats Zap Knight Firecracker Mini P.E.K.K.A

Defense Synergies 3 16

Bats
Knight Zap Firecracker Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Bats Knight Firecracker Skeleton Army Lumberjack
Knight
Bats Firecracker Zap Mini P.E.K.K.A Skeleton Army Lumberjack
Firecracker
Knight Bats Zap Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A
Zap Bats Knight Firecracker Skeleton Army
Skeleton Army
Zap Knight Firecracker Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Bats Zap Knight Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Zap Knight Firecracker
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Knight Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bats Zap Firecracker Lumberjack
Bats Zap Firecracker
Zap
Mini P.E.K.K.A Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Mini P.E.K.K.A Lumberjack
Bats Skeleton Army Zap Knight Firecracker Lumberjack
Bats Zap Firecracker
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Zap Knight
Skeleton Army Bats Zap Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Lumberjack
Skeleton Army Zap Mini P.E.K.K.A Lumberjack
Bats Knight Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Bats Zap Knight Firecracker Skeleton Army Lumberjack
Zap Bats Knight Firecracker Lumberjack
Mini P.E.K.K.A Lumberjack
Skeleton Army Bats Knight Firecracker Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Lumberjack Zap
Zap Knight Firecracker Mini P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Zap Knight
Knight Mini P.E.K.K.A Skeleton Army Lumberjack
Firecracker Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Knight Lumberjack
Mini P.E.K.K.A Knight Skeleton Army Lumberjack
Zap Bats Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Lumberjack
Firecracker Skeleton Army
Skeleton Army Bats Zap Knight Firecracker Mini P.E.K.K.A Lumberjack
Bats Zap Firecracker Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Mini P.E.K.K.A Lumberjack
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Bats Skeleton Army
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A Lumberjack
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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