My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Skeleton Barrel Firecracker Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Goblin Curse Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Barrel Goblin Curse Little Prince
Zap
Bomber Bats Skeleton Barrel Firecracker Goblin Curse Little Prince
Barbarian Barrel
Bomber Knight Skeleton Barrel Firecracker Goblin Curse Giant Skeleton Little Prince
The Log
Bomber Skeleton Barrel Firecracker Goblin Curse Giant Skeleton Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Skeleton Barrel Firecracker Goblin Curse Little Prince
Royal Delivery
Bomber Bats Knight Skeleton Barrel Firecracker Giant Skeleton Little Prince
Fireball
Bomber Skeleton Barrel Firecracker Little Prince
Poison
Bomber Bats Skeleton Barrel Firecracker Goblin Curse Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Goblin Curse Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Curse Knight Skeleton Barrel Firecracker Little Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Goblin Curse Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Skeleton Barrel Goblin Curse Giant Skeleton
Bats
Knight Skeleton Barrel Giant Skeleton Bomber Firecracker
Knight
Bats Skeleton Barrel Firecracker Bomber Little Prince
Skeleton Barrel
Bats Knight Firecracker Bomber Giant Skeleton
Firecracker
Knight Skeleton Barrel Bats Giant Skeleton
Goblin Curse
Bomber
Giant Skeleton
Bats Bomber Skeleton Barrel Firecracker
Little Prince
Knight

Defense Synergies 4 5

Bomber
Knight Bats
Bats
Knight Bomber Firecracker Giant Skeleton
Knight
Bomber Bats Firecracker Little Prince
Skeleton Barrel
Firecracker
Knight Bats Giant Skeleton
Goblin Curse
Giant Skeleton
Bats Firecracker Little Prince
Little Prince
Knight Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Firecracker
Bats Knight Firecracker Goblin Curse
Bomber Bats Knight Goblin Curse Giant Skeleton
Bats Knight Firecracker Goblin Curse
Bomber Firecracker Giant Skeleton
Bomber Bats Firecracker
Bats Firecracker Goblin Curse Little Prince
Skeleton Barrel Giant Skeleton
Goblin Curse
Knight Bomber Firecracker Giant Skeleton Little Prince
Bats Goblin Curse Bomber Knight Firecracker Giant Skeleton
Bats Firecracker Goblin Curse
Bomber Bats Knight Goblin Curse Giant Skeleton
Bomber Bats Firecracker Goblin Curse
Knight Goblin Curse
Goblin Curse
Bomber Bats Knight Firecracker
Bomber Bats Knight Firecracker Little Prince
Bomber Bats Knight Firecracker Goblin Curse Giant Skeleton Little Prince
Goblin Curse
Bomber Bats Knight Firecracker Goblin Curse Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Bomber Knight Skeleton Barrel Firecracker
Giant Skeleton Bats Knight
Giant Skeleton Bats Knight
Giant Skeleton Knight Goblin Curse
Firecracker Bats Skeleton Barrel Goblin Curse
Bats Knight Giant Skeleton
Giant Skeleton Knight Goblin Curse
Giant Skeleton Bats Knight Firecracker
Goblin Curse
Bats Knight Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Goblin Curse
Bomber Firecracker Goblin Curse
Bomber Bats Knight Firecracker Giant Skeleton Little Prince
Bats Bomber Firecracker Goblin Curse Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Giant Skeleton
Firecracker Skeleton Barrel Goblin Curse
Skeleton Barrel Giant Skeleton
Knight Skeleton Barrel Firecracker Giant Skeleton
Bomber Firecracker Goblin Curse
Firecracker Bats Skeleton Barrel Goblin Curse
Bomber Firecracker
Skeleton Barrel Firecracker Goblin Curse
Skeleton Barrel Firecracker
Bats
Firecracker Knight Skeleton Barrel
Firecracker Goblin Curse
Knight Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bomber Bats
Bomber Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker Goblin Curse Little Prince
Giant Skeleton
Skeleton Barrel
Firecracker Goblin Curse Bomber Little Prince
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker Goblin Curse
Bats Firecracker Goblin Curse Little Prince
Bats Skeleton Barrel Firecracker
Bomber
Firecracker
Giant Skeleton
Firecracker Goblin Curse
Skeleton Barrel Bats
Firecracker Goblin Curse
Knight Firecracker
Bomber Skeleton Barrel Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Skeleton Barrel Firecracker Giant Skeleton Little Prince
Firecracker

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