My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon Bandit
Barbarian Barrel
Firecracker Tesla Wizard Bandit Lumberjack
The Log
Firecracker Bandit Lumberjack
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Balloon Bandit Lumberjack
Fireball
Firecracker Tesla Wizard Balloon Bandit Lumberjack
Poison
Bats Firecracker Wizard Balloon
Lightning
Tesla Wizard Balloon Bandit Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Tesla Poison Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Bandit Lumberjack
Firecracker
Bats Balloon Bandit Lumberjack
Tesla
Wizard
Balloon Bandit Lumberjack
Poison
Balloon
Balloon
Bats Lumberjack Firecracker Wizard Poison Bandit
Bandit
Bats Firecracker Wizard Balloon Lumberjack
Lumberjack
Balloon Bats Firecracker Wizard Bandit

Defense Synergies 0 12

Bats
Firecracker Tesla Bandit Lumberjack
Firecracker
Bats Tesla Bandit Lumberjack
Tesla
Bats Firecracker Wizard Poison
Wizard
Tesla Bandit Lumberjack
Poison
Tesla
Balloon
Bandit
Bats Firecracker Wizard Lumberjack
Lumberjack
Bats Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Lumberjack Bats Firecracker Tesla Bandit
Tesla Lumberjack Bats Bandit
Tesla Lumberjack Bats Firecracker Bandit
Firecracker Poison Lumberjack
Bats Firecracker Tesla Bandit Lumberjack
Bats Tesla Firecracker Wizard Poison
Tesla Poison Bandit
Tesla Lumberjack
Firecracker Tesla Bandit Lumberjack
Bats Poison Firecracker Tesla Wizard Bandit Lumberjack
Tesla Bats Firecracker Wizard Poison
Tesla Lumberjack Bats Wizard Bandit
Wizard Bats Firecracker Tesla Poison Lumberjack
Tesla Bandit Lumberjack
Tesla Bandit Lumberjack
Tesla Wizard Bats Firecracker Poison Lumberjack
Tesla Bats Firecracker Wizard Bandit Lumberjack
Wizard Poison Bats Firecracker Tesla Bandit Lumberjack
Tesla Lumberjack
Wizard Bats Firecracker Tesla Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Bandit
Poison Bandit Firecracker Tesla Wizard Lumberjack
Bandit Lumberjack Bats
Lumberjack Bats Tesla Bandit
Tesla Bandit Lumberjack
Firecracker Wizard Poison Bats Tesla
Bats Tesla Bandit Lumberjack
Tesla Lumberjack
Bats Firecracker Poison Bandit
Tesla
Bats Tesla Lumberjack
Poison
Tesla Wizard Bandit Lumberjack
Wizard Firecracker Tesla
Tesla Bats Firecracker Poison Lumberjack
Bats Poison Firecracker Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit
Poison Bandit
Firecracker Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Bats
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard Bandit
Bats Poison Lumberjack
Firecracker Poison Wizard Bandit
Poison Firecracker Wizard
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Wizard Poison Bandit
Firecracker Wizard Poison Bandit
Poison
Bats
Firecracker Wizard Poison Bandit
Firecracker Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Wizard
Firecracker Poison Wizard Bandit
Wizard Poison Bandit
Poison Firecracker Bandit
Poison Bats Firecracker Wizard
Bats Firecracker Wizard Poison
Poison Wizard Bandit
Firecracker Poison
Firecracker Wizard Poison
Bats Bandit
Poison Firecracker Wizard
Poison Firecracker Wizard Lumberjack
Firecracker Wizard Poison
Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Bandit
Firecracker Wizard

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