My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Fisherman
Giant Snowball
Bats Goblin Barrel Skeleton Army Fisherman
Zap
Bats Firecracker Goblin Barrel Skeleton Army Fisherman
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army Fisherman
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Fisherman
Fireball
Firecracker Goblin Barrel Skeleton Army Fisherman
Poison
Bats Firecracker Skeleton Army Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Goblin Barrel Skeleton Army Fisherman Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Barrel Fisherman
Zap
Firecracker Mirror Bats Fisherman Mega Knight
Firecracker
Zap Bats Mirror Goblin Barrel Fisherman Mega Knight
Mirror
Zap Goblin Barrel Firecracker Skeleton Army
Goblin Barrel
Mirror Bats Firecracker Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Fisherman
Bats Zap Firecracker Mega Knight
Mega Knight
Bats Zap Firecracker Goblin Barrel Fisherman

Defense Synergies 3 13

Bats
Zap Firecracker Fisherman Mega Knight
Zap
Mirror Mega Knight Bats Firecracker Skeleton Army Fisherman
Firecracker
Bats Zap Mirror Skeleton Army Fisherman Mega Knight
Mirror
Zap Skeleton Army Firecracker Mega Knight
Goblin Barrel
Skeleton Army
Mirror Zap Firecracker
Fisherman
Bats Zap Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Mirror Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeleton Army Bats Zap Firecracker Fisherman Mega Knight
Skeleton Army Fisherman Mega Knight Bats
Skeleton Army Bats Firecracker Fisherman Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Zap Firecracker Mega Knight
Bats Zap Firecracker
Zap Mega Knight
Skeleton Army Fisherman
Skeleton Army Firecracker Fisherman Mega Knight
Bats Skeleton Army Zap Firecracker Fisherman Mega Knight
Bats Zap Firecracker
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap Firecracker
Skeleton Army Mega Knight
Skeleton Army Zap Fisherman Mega Knight
Mega Knight Bats Firecracker Skeleton Army Fisherman
Mega Knight Bats Zap Firecracker Skeleton Army Fisherman
Zap Bats Firecracker Fisherman Mega Knight
Fisherman
Skeleton Army Mega Knight Bats Firecracker Fisherman
Skeleton Army Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fisherman
Zap Firecracker Fisherman Mega Knight
Skeleton Army Mega Knight Bats Zap Fisherman
Skeleton Army Mega Knight Bats Zap Fisherman
Skeleton Army Fisherman Mega Knight
Firecracker Bats Zap
Skeleton Army Bats
Mega Knight Skeleton Army Fisherman
Zap Mega Knight Bats Firecracker Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Zap Firecracker Fisherman
Bats Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Fisherman
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Fisherman
Bats Fisherman
Firecracker Zap Fisherman
Zap Firecracker
Firecracker Fisherman
Firecracker Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Firecracker Mega Knight
Bats Fisherman
Zap Firecracker Fisherman Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Fisherman
Zap
Zap Firecracker Mega Knight
Fisherman
Firecracker Zap Fisherman
Zap Fisherman Mega Knight
Zap Firecracker Fisherman
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Skeleton Army
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight
Fisherman

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