My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Wizard Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Wizard Skeleton Army Sparky
Fireball
Firecracker Wizard Skeleton Army Sparky
Poison
Bats Firecracker Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Electro Giant The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Poison Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Sparky
Firecracker
Bats Sparky
Wizard
Sparky
Skeleton Army
Sparky
Poison
The Log
Electro Giant
Sparky
The Log
Poison Sparky
Sparky
Bats Firecracker Wizard Skeleton Army Electro Giant The Log

Defense Synergies 1 11

Bats
Firecracker The Log Sparky
Firecracker
The Log Bats Skeleton Army
Wizard
Skeleton Army The Log
Skeleton Army
Firecracker Wizard The Log Sparky
Poison
The Log Sparky
Electro Giant
The Log
Firecracker Bats Wizard Skeleton Army Poison Sparky
Sparky
Bats Skeleton Army Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Sparky
Skeleton Army Sparky Bats Firecracker The Log
Skeleton Army Sparky Bats
Skeleton Army Sparky Bats Firecracker
Firecracker Skeleton Army Poison The Log Sparky
Skeleton Army The Log Bats Firecracker
Bats Firecracker Wizard Poison
Poison Electro Giant The Log Sparky
Sparky Skeleton Army
Skeleton Army Firecracker Sparky
Bats Skeleton Army Poison Firecracker Wizard Electro Giant The Log
Bats Firecracker Wizard Poison
Skeleton Army Sparky Bats Wizard The Log
Wizard Skeleton Army Sparky Bats Firecracker Poison The Log
Skeleton Army Sparky
Skeleton Army Electro Giant The Log Sparky
Wizard Sparky Bats Firecracker Skeleton Army Poison
Bats Firecracker Wizard Skeleton Army The Log
Wizard Poison The Log Bats Firecracker
Sparky
Wizard Skeleton Army Bats Firecracker Poison Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Sparky
Poison Firecracker Wizard The Log
Skeleton Army Bats The Log Sparky
Skeleton Army Bats The Log Sparky
Skeleton Army Sparky
Firecracker Wizard Poison Electro Giant Bats
Skeleton Army Sparky Bats
Skeleton Army Sparky
Bats Firecracker Skeleton Army Poison The Log Sparky
Skeleton Army Sparky
Bats Sparky
Skeleton Army Poison Electro Giant The Log
Skeleton Army Wizard Sparky
Wizard Firecracker Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Bats Firecracker Poison The Log
Bats Poison Firecracker Wizard Electro Giant The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Sparky
Firecracker Poison The Log
Poison The Log Sparky
Firecracker Poison The Log Sparky
Wizard Poison Firecracker The Log Sparky
Firecracker Wizard Poison Electro Giant Bats
Firecracker Wizard Poison The Log Sparky
Poison The Log Firecracker Wizard
Poison The Log Firecracker Wizard
Bats Poison Sparky
Firecracker Poison Wizard The Log Sparky
Poison Firecracker Wizard
Poison Firecracker The Log Sparky
Firecracker Poison
Firecracker Poison The Log Sparky
Firecracker Wizard Poison The Log Sparky
Firecracker Wizard Poison The Log Sparky
Poison Sparky
Bats Sparky
Firecracker Wizard Poison The Log Sparky
Firecracker Wizard Poison Electro Giant The Log
Poison The Log Sparky
Wizard Poison
The Log Sparky
Poison The Log
Firecracker Poison Electro Giant The Log Wizard Sparky
Firecracker Poison The Log Wizard Sparky
Wizard Poison The Log Sparky
Poison Firecracker The Log Sparky
Poison Bats Firecracker Wizard Electro Giant Sparky
Bats Firecracker Wizard Poison Electro Giant
Sparky
Poison Wizard The Log Sparky
Firecracker Poison Sparky
Sparky
Firecracker Wizard Poison The Log Sparky
Bats Skeleton Army
Poison Firecracker Wizard
The Log
Poison Firecracker Wizard Sparky
The Log Firecracker Wizard Poison
Poison Electro Giant Sparky
Firecracker Sparky
Electro Giant Bats Firecracker Poison The Log Sparky
Firecracker Bats Poison
Poison Firecracker Electro Giant The Log Sparky
Sparky
Firecracker Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: