My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Dark Prince
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards Dark Prince
Barbarian Barrel
Firecracker Guards Dark Prince
The Log
Firecracker Hog Rider Guards Dark Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards Dark Prince
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Guards Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Royal Delivery Guards Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Royal Delivery

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Dark Prince
Firecracker
Hog Rider Bats Dark Prince Mega Knight
Royal Delivery
Hog Rider
Bats Firecracker The Log Guards Dark Prince Mega Knight
Guards
Hog Rider The Log
Dark Prince
Bats Firecracker Hog Rider
The Log
Hog Rider Guards Mega Knight
Mega Knight
Bats Firecracker Hog Rider The Log

Defense Synergies 1 16

Bats
Firecracker Royal Delivery Dark Prince The Log Mega Knight
Firecracker
The Log Bats Royal Delivery Guards Dark Prince Mega Knight
Royal Delivery
Bats Firecracker Guards Dark Prince The Log Mega Knight
Hog Rider
Guards
Firecracker Royal Delivery The Log
Dark Prince
Bats Firecracker Royal Delivery The Log
The Log
Firecracker Bats Royal Delivery Guards Dark Prince Mega Knight
Mega Knight
Bats Firecracker Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Firecracker Royal Delivery Dark Prince The Log Mega Knight
Mega Knight Bats Royal Delivery Dark Prince
Bats Firecracker Guards Dark Prince Mega Knight
Firecracker Royal Delivery Dark Prince The Log Mega Knight
Royal Delivery The Log Bats Firecracker Guards Dark Prince Mega Knight
Bats Firecracker Royal Delivery
The Log Mega Knight
Guards Firecracker Royal Delivery Dark Prince Mega Knight
Bats Guards Firecracker Royal Delivery Dark Prince The Log Mega Knight
Bats Firecracker Royal Delivery
Mega Knight Bats Royal Delivery Guards Dark Prince The Log
Mega Knight Bats Firecracker Royal Delivery Guards Dark Prince The Log
Mega Knight
Royal Delivery The Log Mega Knight
Mega Knight Bats Firecracker Royal Delivery Dark Prince
Royal Delivery Mega Knight Bats Firecracker Guards Dark Prince The Log
Royal Delivery The Log Bats Firecracker Guards Dark Prince Mega Knight
Dark Prince Mega Knight Bats Firecracker Royal Delivery Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Delivery Dark Prince
Royal Delivery Firecracker The Log Mega Knight
Royal Delivery Guards Mega Knight Bats Dark Prince The Log
Guards Dark Prince Mega Knight Bats Royal Delivery The Log
Royal Delivery Guards Dark Prince Mega Knight
Firecracker Royal Delivery Bats
Royal Delivery Guards Dark Prince Bats
Mega Knight Royal Delivery Dark Prince
Royal Delivery Mega Knight Bats Firecracker Dark Prince The Log
Royal Delivery Guards
Mega Knight Bats Guards Dark Prince
Mega Knight Royal Delivery Guards Dark Prince The Log
Royal Delivery Dark Prince Mega Knight Guards
Firecracker Mega Knight
Guards Bats Firecracker Royal Delivery Dark Prince The Log
Bats Mega Knight Firecracker Royal Delivery Dark Prince The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Guards
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker Dark Prince The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Dark Prince Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Guards Dark Prince
Firecracker
The Log
Firecracker Dark Prince Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Bats Firecracker Guards The Log
Firecracker Bats
Firecracker Dark Prince The Log Mega Knight

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