My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Lumberjack Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton Sparky
Giant Snowball
Bats Royal Hogs Lumberjack
Zap
Bats Firecracker Royal Hogs Sparky
Barbarian Barrel
Firecracker Royal Hogs Giant Skeleton Lumberjack Sparky
The Log
Firecracker Royal Hogs Giant Skeleton Lumberjack Sparky
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Royal Hogs Giant Skeleton Lumberjack Mother Witch Sparky
Fireball
Firecracker Royal Hogs Lumberjack Mother Witch Sparky
Poison
Bats Firecracker Royal Hogs Mother Witch Sparky
Lightning
Lumberjack Mother Witch Sparky
Rocket
Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Lumberjack Mother Witch Royal Hogs Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Lumberjack

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Royal Hogs Lumberjack Sparky
Arrows
Royal Hogs Sparky Giant Skeleton Lumberjack Mother Witch
Firecracker
Bats Royal Hogs Giant Skeleton Lumberjack Sparky
Royal Hogs
Arrows Mother Witch Bats Firecracker Lumberjack
Giant Skeleton
Bats Arrows Firecracker Lumberjack Mother Witch Sparky
Lumberjack
Bats Arrows Firecracker Royal Hogs Giant Skeleton Sparky
Mother Witch
Royal Hogs Arrows Giant Skeleton
Sparky
Arrows Bats Firecracker Giant Skeleton Lumberjack

Defense Synergies 0 13

Bats
Firecracker Giant Skeleton Lumberjack Sparky
Arrows
Giant Skeleton Lumberjack Mother Witch Sparky
Firecracker
Bats Giant Skeleton Lumberjack
Royal Hogs
Giant Skeleton
Bats Arrows Firecracker Lumberjack Mother Witch
Lumberjack
Bats Arrows Firecracker Giant Skeleton Mother Witch
Mother Witch
Arrows Giant Skeleton Lumberjack
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Lumberjack Sparky Bats Firecracker
Lumberjack Sparky Bats Giant Skeleton
Lumberjack Sparky Bats Firecracker
Arrows Firecracker Giant Skeleton Lumberjack Sparky
Arrows Bats Firecracker Lumberjack Mother Witch
Bats Arrows Firecracker
Arrows Giant Skeleton Sparky
Sparky Lumberjack
Firecracker Giant Skeleton Lumberjack Sparky
Bats Mother Witch Arrows Firecracker Giant Skeleton Lumberjack
Arrows Bats Firecracker
Lumberjack Sparky Bats Giant Skeleton
Sparky Bats Arrows Firecracker Lumberjack
Sparky Lumberjack
Lumberjack Sparky
Sparky Bats Arrows Firecracker Lumberjack
Arrows Bats Firecracker Lumberjack
Arrows Bats Firecracker Giant Skeleton Lumberjack Mother Witch
Sparky Lumberjack
Bats Arrows Firecracker Giant Skeleton Lumberjack Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Sparky
Arrows Firecracker Lumberjack
Giant Skeleton Lumberjack Bats Sparky
Giant Skeleton Lumberjack Bats Sparky
Giant Skeleton Lumberjack Sparky
Arrows Firecracker Mother Witch Bats
Sparky Bats Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Bats Firecracker Sparky
Sparky
Bats Giant Skeleton Lumberjack Sparky
Arrows Giant Skeleton
Giant Skeleton Lumberjack Sparky
Firecracker Sparky
Sparky Bats Firecracker Giant Skeleton Lumberjack
Bats Arrows Firecracker Giant Skeleton Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker Mother Witch Bats
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Lumberjack Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Sparky
Arrows Firecracker Mother Witch
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Mother Witch Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Mother Witch Sparky
Bats Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Bats
Arrows Firecracker
Arrows
Firecracker Lumberjack Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Bats Firecracker Giant Skeleton Sparky
Firecracker Bats
Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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