My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Hog Rider Witch
Zap
Bats Skeleton Barrel Firecracker Witch
Barbarian Barrel
Skeleton Barrel Firecracker Witch Giant Skeleton
The Log
Skeleton Barrel Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Skeleton Barrel Firecracker Witch
Royal Delivery
Bats Skeleton Barrel Firecracker Hog Rider Witch Giant Skeleton
Fireball
Skeleton Barrel Firecracker Hog Rider Witch
Poison
Bats Skeleton Barrel Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Firecracker Hog Rider Poison Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Giant Skeleton Firecracker
Skeleton Barrel
Bats Firecracker Hog Rider Poison Witch Giant Skeleton
Firecracker
Skeleton Barrel Hog Rider Bats Giant Skeleton
Hog Rider
Bats Firecracker The Log Skeleton Barrel Poison Witch Giant Skeleton
Poison
Skeleton Barrel Hog Rider Giant Skeleton The Log
Witch
Skeleton Barrel Hog Rider Giant Skeleton
Giant Skeleton
Bats Skeleton Barrel Firecracker Hog Rider Poison Witch The Log
The Log
Hog Rider Poison Giant Skeleton

Defense Synergies 1 8

Bats
Firecracker Giant Skeleton The Log
Skeleton Barrel
Firecracker
The Log Bats Giant Skeleton
Hog Rider
Poison
The Log
Witch
Giant Skeleton The Log
Giant Skeleton
Bats Firecracker Witch The Log
The Log
Firecracker Bats Poison Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Bats Firecracker Witch The Log
Witch Bats Giant Skeleton
Witch Bats Firecracker
Firecracker Poison Giant Skeleton The Log
The Log Bats Firecracker
Bats Firecracker Poison Witch
Skeleton Barrel Poison Giant Skeleton The Log
Witch
Firecracker Giant Skeleton
Bats Poison Witch Firecracker Giant Skeleton The Log
Bats Firecracker Poison Witch
Bats Witch Giant Skeleton The Log
Bats Firecracker Poison Witch The Log
The Log
Bats Firecracker Poison Witch
Bats Firecracker Witch The Log
Poison Witch The Log Bats Firecracker Giant Skeleton
Bats Firecracker Poison Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Poison Skeleton Barrel Firecracker The Log
Giant Skeleton Bats Witch The Log
Giant Skeleton Bats The Log
Giant Skeleton Witch
Firecracker Poison Bats Skeleton Barrel Witch
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Poison Witch The Log
Witch
Bats Witch Giant Skeleton
Poison Giant Skeleton The Log
Giant Skeleton Witch
Firecracker Witch
Witch Bats Firecracker Poison Giant Skeleton The Log
Bats Poison Firecracker Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Firecracker Giant Skeleton The Log
Firecracker Poison Skeleton Barrel The Log
Skeleton Barrel Poison Giant Skeleton The Log
Skeleton Barrel Firecracker Poison Giant Skeleton The Log
Poison Firecracker The Log
Firecracker Poison Bats Skeleton Barrel Witch
Firecracker Poison Witch The Log
Poison The Log Skeleton Barrel Firecracker
Poison The Log Skeleton Barrel Firecracker
Bats Poison
Firecracker Poison Skeleton Barrel The Log
Poison Firecracker
Poison Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison Witch The Log
Skeleton Barrel Firecracker Poison The Log
Poison
Bats
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison Witch The Log
Poison Giant Skeleton The Log
Poison
The Log
Skeleton Barrel Poison The Log
Firecracker Poison The Log Witch
Witch
Firecracker Poison The Log Skeleton Barrel Witch
Skeleton Barrel Poison Witch The Log
Poison Skeleton Barrel Firecracker The Log
Poison Bats Firecracker Witch
Bats Skeleton Barrel Firecracker Poison Witch
Poison The Log
Firecracker Poison
Giant Skeleton
Firecracker Poison The Log
Skeleton Barrel Bats Witch
Poison Firecracker Witch
The Log
Poison Firecracker
The Log Skeleton Barrel Firecracker Poison
Poison Giant Skeleton
Firecracker
Bats Firecracker Poison Witch Giant Skeleton The Log
Firecracker Bats Poison Witch
Poison Skeleton Barrel Firecracker Witch Giant Skeleton The Log
Firecracker

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