My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Sparky
Giant Snowball
Bats Minion Horde
Zap
Bats Firecracker Minion Horde Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker Minion Horde
Royal Delivery
Bats Firecracker Minion Horde Mini P.E.K.K.A Sparky
Fireball
Firecracker Minion Horde Sparky
Poison
Bats Firecracker Minion Horde Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Mini P.E.K.K.A Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Firecracker Mini P.E.K.K.A Sparky
Zap
Arrows Firecracker Giant Sparky Bats Minion Horde Mini P.E.K.K.A
Arrows
Zap Giant Sparky Mini P.E.K.K.A
Firecracker
Zap Bats Mini P.E.K.K.A Giant Sparky
Minion Horde
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Arrows Firecracker
Giant
Bats Zap Arrows Mini P.E.K.K.A Sparky Firecracker Minion Horde
Sparky
Zap Arrows Mini P.E.K.K.A Giant Bats Firecracker Minion Horde

Defense Synergies 1 12

Bats
Zap Firecracker Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Bats Arrows Firecracker Minion Horde Sparky
Arrows
Zap Mini P.E.K.K.A Sparky
Firecracker
Bats Zap Mini P.E.K.K.A
Minion Horde
Zap Sparky
Mini P.E.K.K.A
Zap Bats Arrows Firecracker
Giant
Sparky
Bats Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky Bats Zap Firecracker
Minion Horde Mini P.E.K.K.A Sparky Bats
Minion Horde Mini P.E.K.K.A Sparky Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Bats Zap Firecracker
Bats Minion Horde Zap Arrows Firecracker
Zap Arrows Sparky
Minion Horde Mini P.E.K.K.A Sparky
Firecracker Minion Horde Mini P.E.K.K.A Sparky
Bats Minion Horde Zap Arrows Firecracker
Arrows Minion Horde Bats Zap Firecracker
Minion Horde Mini P.E.K.K.A Sparky Bats Zap
Sparky Bats Zap Arrows Firecracker Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Zap Mini P.E.K.K.A Sparky
Minion Horde Sparky Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Zap Firecracker Minion Horde
Zap Arrows Bats Firecracker
Mini P.E.K.K.A Sparky
Bats Arrows Firecracker Minion Horde Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Zap Arrows Firecracker Mini P.E.K.K.A
Bats Zap Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Zap Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky
Arrows Firecracker Bats Zap Minion Horde
Mini P.E.K.K.A Sparky Bats Minion Horde
Mini P.E.K.K.A Minion Horde Sparky
Zap Minion Horde Bats Firecracker Mini P.E.K.K.A Sparky
Minion Horde Sparky
Bats Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows
Mini P.E.K.K.A Minion Horde Sparky
Firecracker Minion Horde Sparky
Sparky Bats Zap Firecracker Minion Horde Mini P.E.K.K.A
Bats Arrows Zap Firecracker Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Zap
Arrows Minion Horde Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Bats Zap Minion Horde
Arrows Firecracker Minion Horde Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Minion Horde Mini P.E.K.K.A Sparky
Firecracker Zap Arrows Minion Horde Sparky
Zap Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Minion Horde
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Minion Horde Sparky
Arrows Sparky
Bats Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Firecracker Mini P.E.K.K.A Sparky
Zap Arrows Firecracker
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Minion Horde
Zap Arrows Firecracker Sparky
Minion Horde
Arrows Firecracker Zap Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Bats Zap Arrows Firecracker Minion Horde Sparky
Zap Bats Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows Firecracker Minion Horde Sparky
Minion Horde Sparky
Arrows Firecracker Sparky
Zap Minion Horde Bats
Zap Arrows Firecracker
Arrows
Firecracker Minion Horde Mini P.E.K.K.A Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Minion Horde Sparky
Zap Bats Firecracker Minion Horde Sparky
Firecracker Bats Zap
Zap Firecracker Sparky
Sparky
Firecracker Sparky

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