My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider Witch
Zap
Spear Goblins Bats Firecracker Witch
Barbarian Barrel
Spear Goblins Firecracker Witch
The Log
Spear Goblins Firecracker Hog Rider Witch
Earthquake
Spear Goblins Firecracker Hog Rider Witch
Arrows
Spear Goblins Bats Firecracker Witch
Royal Delivery
Spear Goblins Bats Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Witch
Poison
Spear Goblins Bats Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Firecracker Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Firecracker
Bats
Hog Rider Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Spear Goblins Bats Witch
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider Spear Goblins Bats P.E.K.K.A
Hog Rider
Spear Goblins Bats Zap Arrows Firecracker Witch
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Firecracker Witch

Defense Synergies 0 14

Spear Goblins
Bats Zap Arrows Firecracker P.E.K.K.A
Bats
Spear Goblins Zap Firecracker P.E.K.K.A
Zap
Spear Goblins Bats Arrows Firecracker Witch P.E.K.K.A
Arrows
Spear Goblins Zap P.E.K.K.A
Firecracker
Spear Goblins Bats Zap P.E.K.K.A
Hog Rider
Witch
Zap
P.E.K.K.A
Spear Goblins Bats Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker
P.E.K.K.A Bats Zap Firecracker Witch
Witch P.E.K.K.A Bats
Witch P.E.K.K.A Bats Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Spear Goblins Bats Zap Firecracker
Bats Spear Goblins Zap Arrows Firecracker Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A
Spear Goblins Firecracker
Bats Witch Spear Goblins Zap Arrows Firecracker
Arrows Spear Goblins Bats Zap Firecracker Witch
P.E.K.K.A Bats Zap Witch
Bats Zap Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bats Arrows Firecracker Witch P.E.K.K.A
Arrows Spear Goblins Bats Zap Firecracker Witch
Zap Arrows Witch Spear Goblins Bats Firecracker
P.E.K.K.A
Spear Goblins Bats Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Witch P.E.K.K.A
Zap Arrows Firecracker
P.E.K.K.A Spear Goblins Bats Zap Witch
P.E.K.K.A Bats Zap
P.E.K.K.A Witch
Arrows Firecracker Bats Zap Witch
P.E.K.K.A Spear Goblins Bats Witch
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Witch
Firecracker Witch
Witch Spear Goblins Bats Zap Firecracker P.E.K.K.A
Bats Arrows Zap Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Spear Goblins Bats Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Spear Goblins Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Witch
Zap Bats Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Spear Goblins Bats Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch

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