My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Lumberjack
The Log
Firecracker Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Inferno Dragon Lumberjack
Fireball
Firecracker Elixir Golem Battle Healer Inferno Dragon Lumberjack
Poison
Firecracker Elixir Golem Battle Healer
Lightning
Battle Healer Inferno Dragon Lumberjack
Rocket
Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Poison Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Battle Healer Poison Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer Lumberjack
Firecracker
Elixir Golem Battle Healer Mirror Inferno Dragon Lumberjack
Elixir Golem
Firecracker Battle Healer Poison Arrows Mirror Inferno Dragon Lumberjack
Battle Healer
Elixir Golem Inferno Dragon Arrows Firecracker Mirror Poison Lumberjack
Mirror
Arrows Firecracker Elixir Golem Battle Healer Poison Lumberjack
Poison
Elixir Golem Battle Healer Mirror
Inferno Dragon
Battle Healer Firecracker Elixir Golem
Lumberjack
Arrows Firecracker Elixir Golem Battle Healer Mirror

Defense Synergies 3 10

Arrows
Mirror Battle Healer Lumberjack
Firecracker
Battle Healer Mirror Lumberjack
Elixir Golem
Battle Healer
Mirror Inferno Dragon Arrows Firecracker Poison Lumberjack
Mirror
Arrows Battle Healer Firecracker Poison Inferno Dragon Lumberjack
Poison
Battle Healer Mirror
Inferno Dragon
Battle Healer Mirror
Lumberjack
Arrows Firecracker Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Lumberjack Firecracker Battle Healer
Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Firecracker
Arrows Firecracker Battle Healer Poison Lumberjack
Arrows Firecracker Lumberjack
Inferno Dragon Arrows Firecracker Poison
Arrows Battle Healer Poison
Inferno Dragon Lumberjack
Firecracker Battle Healer Lumberjack
Poison Arrows Firecracker Lumberjack
Arrows Inferno Dragon Firecracker Poison
Lumberjack Battle Healer
Arrows Firecracker Poison Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Firecracker Poison Lumberjack
Arrows Firecracker Battle Healer Lumberjack
Arrows Poison Firecracker Battle Healer Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Firecracker Battle Healer Poison Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer
Poison Arrows Firecracker Battle Healer Inferno Dragon Lumberjack
Lumberjack Battle Healer
Lumberjack Battle Healer
Battle Healer Inferno Dragon Lumberjack
Arrows Firecracker Poison
Battle Healer Lumberjack
Battle Healer Inferno Dragon Lumberjack
Firecracker Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Arrows Poison
Lumberjack
Firecracker
Firecracker Battle Healer Poison Inferno Dragon Lumberjack
Arrows Poison Firecracker Battle Healer Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison Lumberjack
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Inferno Dragon
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows
Poison Firecracker Lumberjack
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Inferno Dragon
Firecracker

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