My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Hog Rider
Giant Snowball
Skeletons Bomber Bats Hog Rider
Zap
Skeletons Bomber Bats Firecracker
Barbarian Barrel
Skeletons Bomber Knight Firecracker Tesla
The Log
Skeletons Bomber Firecracker Hog Rider
Earthquake
Skeletons Bomber Firecracker Tesla Hog Rider
Arrows
Skeletons Bomber Bats Firecracker
Royal Delivery
Skeletons Bomber Bats Knight Firecracker Hog Rider
Fireball
Bomber Firecracker Tesla Hog Rider
Poison
Bomber Bats Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Knight Firecracker Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight Hog Rider
Bats
Knight Hog Rider Bomber Firecracker
Arrows
Hog Rider Knight
Knight
Bats Firecracker Hog Rider Bomber Arrows
Firecracker
Knight Hog Rider Bats
Tesla
Hog Rider
Bats Arrows Knight Firecracker Bomber

Defense Synergies 5 11

Skeletons
Tesla Bomber Bats Knight Firecracker
Bomber
Knight Skeletons Bats Tesla
Bats
Knight Skeletons Bomber Firecracker Tesla
Arrows
Knight Tesla
Knight
Bomber Bats Firecracker Tesla Skeletons Arrows
Firecracker
Knight Skeletons Bats Tesla
Tesla
Skeletons Knight Bomber Bats Arrows Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tesla
Skeletons Bomber Bats Knight Firecracker Tesla
Tesla Skeletons Bomber Bats Knight
Tesla Skeletons Bomber Bats Knight Firecracker
Bomber Arrows Firecracker
Arrows Skeletons Bomber Bats Firecracker Tesla
Bats Tesla Arrows Firecracker
Arrows Tesla
Tesla Skeletons
Knight Skeletons Bomber Firecracker Tesla
Bats Skeletons Bomber Arrows Knight Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Skeletons Bomber Bats Knight
Bomber Bats Arrows Firecracker Tesla
Knight Tesla
Tesla
Tesla Skeletons Bomber Bats Arrows Knight Firecracker
Arrows Tesla Bomber Bats Knight Firecracker
Arrows Bomber Bats Knight Firecracker Tesla
Tesla
Bomber Bats Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Bomber Arrows Knight Firecracker Tesla
Skeletons Bats Knight
Bats Knight Tesla
Skeletons Knight Tesla
Arrows Firecracker Skeletons Bats Tesla
Skeletons Bats Knight Tesla
Knight Tesla
Skeletons Bats Knight Firecracker
Skeletons Tesla
Bats Knight Tesla
Arrows
Skeletons Knight Tesla
Bomber Firecracker Tesla
Tesla Skeletons Bomber Bats Knight Firecracker
Bats Arrows Bomber Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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