My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Firecracker Skeleton Army
Barbarian Barrel
Bomber Knight Firecracker Skeleton Army
The Log
Bomber Firecracker Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Knight Firecracker Skeleton Army P.E.K.K.A
Fireball
Bomber Firecracker Skeleton Army
Poison
Bomber Firecracker Skeleton Army
Lightning
Knight Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Firecracker Skeleton Army Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bomber Knight The Log
Knight
Firecracker Bomber Zap The Log Archer Queen
Firecracker
Zap Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Bomber Firecracker The Log Archer Queen
The Log
Zap Knight P.E.K.K.A
Archer Queen
Knight P.E.K.K.A

Defense Synergies 6 15

Bomber
Knight Zap P.E.K.K.A The Log
Zap
Bomber Knight Firecracker Skeleton Army P.E.K.K.A The Log Archer Queen
Knight
Bomber Firecracker Archer Queen Zap Skeleton Army The Log
Firecracker
Knight The Log Zap Skeleton Army P.E.K.K.A
Skeleton Army
Zap Knight Firecracker The Log Archer Queen
P.E.K.K.A
The Log Bomber Zap Firecracker
The Log
Firecracker P.E.K.K.A Archer Queen Bomber Zap Knight Skeleton Army
Archer Queen
Knight The Log Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker The Log
Skeleton Army P.E.K.K.A Zap Knight Firecracker The Log
Skeleton Army P.E.K.K.A Bomber Knight
Skeleton Army P.E.K.K.A Knight Firecracker
Bomber Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bomber Zap Firecracker
Zap Firecracker
Zap P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Archer Queen
Knight Skeleton Army Bomber Firecracker
Skeleton Army Bomber Zap Knight Firecracker The Log
Zap Firecracker
Skeleton Army P.E.K.K.A Bomber Zap Knight The Log
Bomber Skeleton Army Zap Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap P.E.K.K.A The Log
Bomber Knight Firecracker Skeleton Army P.E.K.K.A
Bomber Zap Knight Firecracker Skeleton Army The Log
Zap The Log Bomber Knight Firecracker
P.E.K.K.A
Bomber Skeleton Army Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A
Bomber Zap Knight Firecracker The Log
Skeleton Army P.E.K.K.A Zap Knight The Log
Skeleton Army P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Skeleton Army
Firecracker Zap
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Zap The Log Archer Queen
Skeleton Army P.E.K.K.A Knight
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Zap Knight Firecracker P.E.K.K.A The Log Archer Queen
Bomber Zap Firecracker P.E.K.K.A The Log Archer Queen
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Bomber Zap Firecracker The Log
Firecracker Zap
Bomber Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker Archer Queen
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Bomber Zap Firecracker The Log
Firecracker The Log
Bomber
Bomber Zap Firecracker The Log
Bomber Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Bomber
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Bomber Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Skeleton Army
Zap Firecracker Archer Queen
The Log
Knight Firecracker
The Log Bomber Zap Firecracker
Zap Archer Queen
Firecracker P.E.K.K.A Archer Queen
Zap Firecracker The Log Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker The Log Archer Queen
P.E.K.K.A
Firecracker

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