My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Baby Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon Tombstone Baby Dragon
Zap
Cannon Firecracker Tombstone Bandit
Barbarian Barrel
Cannon Firecracker Tombstone Ice Wizard Bandit
The Log
Cannon Firecracker Tombstone Bandit
Earthquake
Cannon Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Battle Healer Baby Dragon Ice Wizard Bandit
Fireball
Cannon Firecracker Tombstone Battle Healer Baby Dragon Ice Wizard Bandit
Poison
Cannon Firecracker Tombstone Battle Healer Ice Wizard
Lightning
Cannon Tombstone Battle Healer Baby Dragon Ice Wizard Bandit
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Healer Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Tombstone Ice Wizard Bandit Fireball Battle Healer Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Tombstone Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Battle Healer Baby Dragon Bandit
Tombstone
Fireball
Baby Dragon
Battle Healer
Baby Dragon Firecracker Ice Wizard Bandit
Baby Dragon
Battle Healer Firecracker Fireball Ice Wizard Bandit
Ice Wizard
Battle Healer Baby Dragon Bandit
Bandit
Firecracker Battle Healer Baby Dragon Ice Wizard

Defense Synergies 2 21

Cannon
Firecracker Fireball Battle Healer Baby Dragon Ice Wizard Bandit
Firecracker
Cannon Tombstone Battle Healer Baby Dragon Ice Wizard Bandit
Tombstone
Firecracker Fireball Baby Dragon Ice Wizard
Fireball
Cannon Tombstone Battle Healer Ice Wizard Bandit
Battle Healer
Baby Dragon Cannon Firecracker Fireball Ice Wizard Bandit
Baby Dragon
Battle Healer Ice Wizard Cannon Firecracker Tombstone Bandit
Ice Wizard
Baby Dragon Cannon Firecracker Tombstone Fireball Battle Healer Bandit
Bandit
Cannon Firecracker Fireball Battle Healer Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tombstone Fireball Baby Dragon
Cannon Firecracker Tombstone Battle Healer Ice Wizard Bandit
Cannon Tombstone Ice Wizard Bandit
Cannon Firecracker Tombstone Ice Wizard Bandit
Firecracker Tombstone Fireball Battle Healer
Fireball Cannon Firecracker Baby Dragon Ice Wizard Bandit
Cannon Firecracker Tombstone Fireball Baby Dragon Ice Wizard
Cannon Fireball Battle Healer Baby Dragon Bandit
Cannon Tombstone Ice Wizard
Cannon Firecracker Battle Healer Ice Wizard Bandit
Ice Wizard Cannon Firecracker Tombstone Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Ice Wizard
Cannon Tombstone Fireball Battle Healer Ice Wizard Bandit
Fireball Cannon Firecracker Tombstone Baby Dragon
Cannon Tombstone Bandit
Cannon Fireball Bandit
Cannon Firecracker Tombstone Fireball
Cannon Tombstone Fireball Firecracker Battle Healer Baby Dragon Ice Wizard Bandit
Baby Dragon Cannon Firecracker Tombstone Fireball Battle Healer Ice Wizard Bandit
Cannon
Cannon Firecracker Fireball Battle Healer Baby Dragon Bandit
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Battle Healer Bandit
Fireball Bandit Firecracker Battle Healer Baby Dragon
Tombstone Bandit Battle Healer
Fireball Battle Healer Bandit
Cannon Tombstone Battle Healer Bandit
Firecracker Fireball Baby Dragon Ice Wizard
Tombstone Fireball Battle Healer Ice Wizard Bandit
Battle Healer
Firecracker Tombstone Fireball Baby Dragon Bandit
Cannon Tombstone
Tombstone
Fireball
Cannon Tombstone Fireball Bandit
Cannon Firecracker Fireball Baby Dragon
Tombstone Firecracker Fireball Battle Healer Baby Dragon
Cannon Firecracker Fireball Battle Healer Baby Dragon Ice Wizard
Cannon Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Bandit
Firecracker Fireball Baby Dragon Ice Wizard Bandit
Fireball Baby Dragon Bandit
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Ice Wizard
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon Ice Wizard
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Bandit
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Fireball
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Ice Wizard
Firecracker Fireball Baby Dragon Ice Wizard Bandit
Fireball Baby Dragon Bandit
Fireball Firecracker Baby Dragon Bandit
Firecracker Fireball Baby Dragon Ice Wizard
Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball
Firecracker Fireball
Tombstone Fireball Bandit
Fireball Firecracker Baby Dragon Ice Wizard
Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Bandit
Fireball Firecracker

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