My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Cannon Guards Clone
Zap
Cannon Firecracker Guards Clone
Barbarian Barrel
Ice Spirit Cannon Firecracker Guards Clone Giant Skeleton Magic Archer
The Log
Ice Spirit Cannon Firecracker Guards Clone Giant Skeleton
Earthquake
Cannon Firecracker Guards Clone
Arrows
Ice Spirit Firecracker Guards Clone
Royal Delivery
Ice Spirit Firecracker Guards Clone Giant Skeleton Magic Archer
Fireball
Cannon Firecracker Clone Magic Archer
Poison
Cannon Firecracker Guards Clone Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Firecracker Guards Clone Tornado Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Giant Skeleton
Cannon
Firecracker
Ice Spirit Tornado Giant Skeleton
Guards
Ice Spirit Clone
Clone
Giant Skeleton Guards Magic Archer
Tornado
Magic Archer Firecracker Giant Skeleton
Giant Skeleton
Clone Ice Spirit Firecracker Tornado Magic Archer
Magic Archer
Tornado Clone Giant Skeleton

Defense Synergies 1 16

Ice Spirit
Cannon Firecracker Guards Tornado Giant Skeleton Magic Archer
Cannon
Ice Spirit Firecracker Guards Magic Archer
Firecracker
Ice Spirit Cannon Guards Tornado Giant Skeleton
Guards
Ice Spirit Cannon Firecracker Giant Skeleton Magic Archer
Clone
Tornado
Magic Archer Ice Spirit Firecracker Giant Skeleton
Giant Skeleton
Ice Spirit Firecracker Guards Tornado Magic Archer
Magic Archer
Tornado Ice Spirit Cannon Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Magic Archer
Ice Spirit Cannon Firecracker
Cannon Tornado Giant Skeleton
Cannon Firecracker Guards
Firecracker Tornado Giant Skeleton
Tornado Cannon Firecracker Guards Magic Archer
Tornado Ice Spirit Cannon Firecracker Magic Archer
Cannon Giant Skeleton Magic Archer
Cannon Tornado
Guards Tornado Ice Spirit Cannon Firecracker Giant Skeleton
Guards Cannon Firecracker Tornado Giant Skeleton Magic Archer
Firecracker Tornado Magic Archer
Cannon Ice Spirit Guards Giant Skeleton
Ice Spirit Cannon Firecracker Guards Tornado Magic Archer
Cannon
Tornado Ice Spirit Cannon
Cannon Firecracker Tornado
Ice Spirit Cannon Firecracker Guards Tornado Magic Archer
Tornado Ice Spirit Cannon Firecracker Guards Giant Skeleton Magic Archer
Cannon Tornado
Cannon Firecracker Guards Giant Skeleton
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Firecracker Magic Archer
Guards Giant Skeleton Ice Spirit
Guards Giant Skeleton Tornado
Giant Skeleton Cannon Guards
Firecracker Ice Spirit Tornado Magic Archer
Guards Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Firecracker Tornado Magic Archer
Cannon Guards
Guards Giant Skeleton
Guards Tornado Giant Skeleton
Giant Skeleton Cannon Guards
Cannon Firecracker Magic Archer
Guards Ice Spirit Firecracker Tornado Giant Skeleton Magic Archer
Cannon Firecracker Giant Skeleton Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Giant Skeleton
Firecracker Tornado Magic Archer
Giant Skeleton Magic Archer
Firecracker Guards Giant Skeleton
Firecracker Magic Archer
Firecracker Ice Spirit Tornado Magic Archer
Firecracker Tornado Magic Archer
Ice Spirit Firecracker Tornado Magic Archer
Firecracker Tornado
Guards Tornado
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Firecracker Magic Archer
Firecracker Tornado Magic Archer
Giant Skeleton Magic Archer
Tornado
Tornado
Firecracker Tornado Ice Spirit Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Ice Spirit Firecracker Guards
Magic Archer
Ice Spirit Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Ice Spirit Guards Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Tornado Giant Skeleton
Firecracker
Ice Spirit Firecracker Guards Tornado Giant Skeleton Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Giant Skeleton Magic Archer
Firecracker

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