My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblins Cannon Graveyard
Zap
Goblins Cannon Firecracker Graveyard
Barbarian Barrel
Goblins Cannon Firecracker Bomb Tower Graveyard
The Log
Goblins Cannon Firecracker Graveyard
Earthquake
Cannon Firecracker Bomb Tower Graveyard
Arrows
Goblins Firecracker Graveyard
Royal Delivery
Goblins Firecracker Graveyard
Fireball
Cannon Firecracker Bomb Tower
Poison
Cannon Firecracker Bomb Tower Graveyard
Lightning
Cannon Ice Golem Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Bomb Tower Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Cannon Firecracker Tornado Bomb Tower Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Cannon
Firecracker
Ice Golem Tornado
Ice Golem
Graveyard Goblins Firecracker
Bomb Tower
Tornado
Firecracker Poison Graveyard
Poison
Graveyard Tornado
Graveyard
Ice Golem Poison Tornado

Defense Synergies 4 11

Goblins
Cannon Firecracker Ice Golem Poison
Cannon
Ice Golem Goblins Firecracker Poison
Firecracker
Ice Golem Goblins Cannon Bomb Tower Tornado
Ice Golem
Cannon Firecracker Bomb Tower Goblins Tornado Poison
Bomb Tower
Ice Golem Tornado Firecracker
Tornado
Bomb Tower Firecracker Ice Golem Poison
Poison
Goblins Cannon Ice Golem Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Bomb Tower Goblins Cannon Firecracker
Cannon Bomb Tower Tornado Goblins
Cannon Bomb Tower Goblins Firecracker
Firecracker Bomb Tower Tornado Poison
Tornado Goblins Cannon Firecracker Bomb Tower
Tornado Cannon Firecracker Bomb Tower Poison
Cannon Ice Golem Bomb Tower Poison
Cannon Goblins Bomb Tower Tornado
Tornado Goblins Cannon Firecracker Ice Golem
Goblins Poison Cannon Firecracker Ice Golem Bomb Tower Tornado
Firecracker Tornado Poison
Cannon Bomb Tower
Bomb Tower Goblins Cannon Firecracker Tornado Poison
Cannon Bomb Tower
Bomb Tower Tornado Cannon
Bomb Tower Goblins Cannon Firecracker Tornado Poison
Cannon Bomb Tower Goblins Firecracker Tornado
Bomb Tower Tornado Poison Cannon Firecracker Ice Golem
Cannon Bomb Tower Tornado
Goblins Cannon Firecracker Bomb Tower Poison
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem
Poison Firecracker Ice Golem Bomb Tower
Goblins Ice Golem Bomb Tower
Ice Golem Tornado
Cannon
Firecracker Poison Ice Golem Bomb Tower Tornado
Goblins Ice Golem Bomb Tower
Bomb Tower
Goblins Firecracker Ice Golem Bomb Tower Tornado Poison
Cannon
Bomb Tower
Tornado Poison
Cannon Ice Golem Bomb Tower
Cannon Firecracker Bomb Tower
Goblins Firecracker Ice Golem Bomb Tower Tornado Poison
Poison Cannon Firecracker Ice Golem Bomb Tower
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem
Firecracker Poison Tornado
Poison
Firecracker Ice Golem Poison
Poison Firecracker
Firecracker Poison Ice Golem Tornado
Firecracker Tornado Poison
Poison Firecracker Ice Golem Tornado
Poison Firecracker Tornado
Goblins Tornado Poison
Firecracker Poison Tornado
Poison Firecracker Tornado
Poison Firecracker Ice Golem
Firecracker Poison
Firecracker Ice Golem Poison
Firecracker Poison
Firecracker Poison
Tornado Poison
Firecracker Poison
Firecracker Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Firecracker Ice Golem Tornado Poison
Firecracker Poison Tornado
Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Ice Golem Tornado
Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Poison Firecracker Tornado
Poison Firecracker
Firecracker Ice Golem Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado
Firecracker

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