My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Electro Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone
Giant Snowball
Hog Rider Clone Baby Dragon Electro Dragon Princess
Zap
Firecracker Clone Princess
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Clone Princess
The Log
Firecracker Hog Rider Clone Princess
Earthquake
Firecracker Bomb Tower Hog Rider Clone
Arrows
Firecracker Clone Princess
Royal Delivery
Firecracker Valkyrie Hog Rider Clone Baby Dragon Electro Dragon Princess
Fireball
Firecracker Bomb Tower Hog Rider Clone Baby Dragon Electro Dragon Princess
Poison
Firecracker Bomb Tower Clone Electro Dragon Princess
Lightning
Valkyrie Bomb Tower Baby Dragon Electro Dragon
Rocket
Valkyrie Bomb Tower Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Baby Dragon Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Princess Valkyrie Bomb Tower Hog Rider Baby Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Clone Princess Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Baby Dragon Princess
Valkyrie
Hog Rider Firecracker Baby Dragon Electro Dragon
Bomb Tower
Hog Rider
Firecracker Valkyrie Baby Dragon Princess
Clone
Baby Dragon
Baby Dragon
Firecracker Valkyrie Hog Rider Clone Electro Dragon
Electro Dragon
Valkyrie Baby Dragon
Princess
Firecracker Hog Rider

Defense Synergies 1 10

Firecracker
Valkyrie Bomb Tower Baby Dragon Electro Dragon Princess
Valkyrie
Firecracker Bomb Tower Baby Dragon Electro Dragon Princess
Bomb Tower
Firecracker Valkyrie Baby Dragon
Hog Rider
Clone
Baby Dragon
Firecracker Valkyrie Bomb Tower Electro Dragon
Electro Dragon
Firecracker Valkyrie Baby Dragon
Princess
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon Electro Dragon
Bomb Tower Firecracker Valkyrie Electro Dragon
Bomb Tower Valkyrie Electro Dragon
Bomb Tower Firecracker Valkyrie Electro Dragon
Firecracker Valkyrie Bomb Tower Princess
Firecracker Valkyrie Bomb Tower Baby Dragon Electro Dragon
Firecracker Bomb Tower Baby Dragon Electro Dragon Princess
Valkyrie Bomb Tower Baby Dragon Electro Dragon
Bomb Tower Princess
Firecracker Valkyrie
Valkyrie Firecracker Bomb Tower Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Bomb Tower Valkyrie Electro Dragon
Valkyrie Bomb Tower Firecracker Baby Dragon Electro Dragon Princess
Bomb Tower
Bomb Tower
Bomb Tower Firecracker Valkyrie Electro Dragon
Valkyrie Bomb Tower Firecracker Baby Dragon Electro Dragon
Valkyrie Bomb Tower Baby Dragon Firecracker Electro Dragon Princess
Bomb Tower
Valkyrie Firecracker Bomb Tower Baby Dragon Electro Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Bomb Tower Baby Dragon Electro Dragon
Valkyrie Bomb Tower Electro Dragon
Valkyrie
Valkyrie
Firecracker Bomb Tower Baby Dragon Electro Dragon Princess
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Dragon Firecracker Valkyrie Bomb Tower Baby Dragon
Valkyrie Bomb Tower Electro Dragon
Valkyrie
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Baby Dragon Electro Dragon Princess
Electro Dragon Firecracker Valkyrie Bomb Tower Baby Dragon
Valkyrie Firecracker Bomb Tower Baby Dragon Electro Dragon Princess
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Princess
Baby Dragon Electro Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Electro Dragon
Electro Dragon
Firecracker Valkyrie Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Princess Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Valkyrie Baby Dragon Electro Dragon Princess
Baby Dragon
Princess
Baby Dragon Electro Dragon
Firecracker Valkyrie Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon Princess
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon Princess
Firecracker Princess
Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Valkyrie Baby Dragon Electro Dragon Princess
Firecracker Baby Dragon Electro Dragon Princess
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon Princess
Firecracker Electro Dragon Princess
Electro Dragon Firecracker Baby Dragon Princess
Firecracker Electro Dragon

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