My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Hog Rider Dark Prince
Giant Snowball
Spear Goblins Bats Skeleton Barrel Hog Rider
Zap
Spear Goblins Bats Skeleton Barrel Firecracker Dark Prince
Barbarian Barrel
Spear Goblins Skeleton Barrel Firecracker Dark Prince
The Log
Spear Goblins Skeleton Barrel Firecracker Hog Rider Dark Prince
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Spear Goblins Bats Skeleton Barrel Firecracker
Royal Delivery
Spear Goblins Bats Skeleton Barrel Firecracker Hog Rider Dark Prince
Fireball
Skeleton Barrel Firecracker Hog Rider
Poison
Spear Goblins Bats Skeleton Barrel Firecracker
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Barrel Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Skeleton Barrel Firecracker Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 10 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Hog Rider Zap Firecracker Dark Prince
Bats
Skeleton Barrel Hog Rider Zap Firecracker Dark Prince
Zap
Arrows Firecracker Hog Rider Spear Goblins Bats Skeleton Barrel Dark Prince
Arrows
Zap Hog Rider Skeleton Barrel Dark Prince
Skeleton Barrel
Spear Goblins Bats Firecracker Zap Arrows Hog Rider Dark Prince
Firecracker
Zap Skeleton Barrel Hog Rider Spear Goblins Bats Dark Prince
Hog Rider
Spear Goblins Bats Zap Arrows Firecracker Skeleton Barrel Dark Prince
Dark Prince
Spear Goblins Bats Zap Arrows Skeleton Barrel Firecracker Hog Rider

Defense Synergies 0 14

Spear Goblins
Bats Zap Arrows Firecracker Dark Prince
Bats
Spear Goblins Zap Firecracker Dark Prince
Zap
Spear Goblins Bats Arrows Skeleton Barrel Firecracker Dark Prince
Arrows
Spear Goblins Zap Dark Prince
Skeleton Barrel
Zap
Firecracker
Spear Goblins Bats Zap Dark Prince
Hog Rider
Dark Prince
Spear Goblins Bats Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Firecracker
Bats Zap Firecracker Dark Prince
Bats Dark Prince
Bats Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Spear Goblins Bats Zap Firecracker Dark Prince
Bats Spear Goblins Zap Arrows Firecracker
Zap Arrows Skeleton Barrel
Spear Goblins Firecracker Dark Prince
Bats Spear Goblins Zap Arrows Firecracker Dark Prince
Arrows Spear Goblins Bats Zap Firecracker
Bats Zap Dark Prince
Bats Zap Arrows Firecracker Dark Prince
Zap
Bats Arrows Firecracker Dark Prince
Arrows Spear Goblins Bats Zap Firecracker Dark Prince
Zap Arrows Spear Goblins Bats Firecracker Dark Prince
Dark Prince Spear Goblins Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince
Zap Arrows Skeleton Barrel Firecracker
Spear Goblins Bats Zap Dark Prince
Dark Prince Bats Zap
Dark Prince
Arrows Firecracker Bats Zap Skeleton Barrel
Dark Prince Spear Goblins Bats
Dark Prince
Zap Spear Goblins Bats Firecracker Dark Prince
Bats Dark Prince
Zap Arrows Dark Prince
Dark Prince
Firecracker
Spear Goblins Bats Zap Firecracker Dark Prince
Bats Arrows Zap Firecracker Dark Prince
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Spear Goblins Bats Zap Skeleton Barrel
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Bats
Firecracker Zap Arrows Skeleton Barrel Dark Prince
Zap Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Spear Goblins Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Zap Arrows Skeleton Barrel Firecracker Dark Prince
Zap Arrows Skeleton Barrel Firecracker
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Firecracker
Bats Zap Arrows Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Skeleton Barrel Spear Goblins Bats Dark Prince
Zap Arrows Firecracker
Arrows
Firecracker Dark Prince
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker Dark Prince
Zap Bats Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Dark Prince
Firecracker

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