My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Witch Executioner P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Firecracker Wizard Dark Prince Witch Executioner Electro Wizard
The Log
Firecracker Dark Prince Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Dark Prince Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Witch Executioner Electro Wizard
Poison
Firecracker Wizard Witch Executioner Electro Wizard
Lightning
Wizard Dark Prince Witch Executioner Electro Wizard
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dark Prince Electro Wizard Golden Knight Wizard Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Dark Prince Electro Wizard Golden Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Firecracker Wizard Witch Executioner Electro Wizard
Witch
Dark Prince P.E.K.K.A
Executioner
Dark Prince P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Wizard Witch Executioner
Electro Wizard
P.E.K.K.A Dark Prince
Golden Knight

Defense Synergies 0 13

Firecracker
Dark Prince P.E.K.K.A Electro Wizard Golden Knight
Wizard
Dark Prince P.E.K.K.A Electro Wizard Golden Knight
Dark Prince
Firecracker Wizard Witch Executioner Electro Wizard
Witch
Dark Prince Electro Wizard
Executioner
Dark Prince
P.E.K.K.A
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Dark Prince Witch P.E.K.K.A
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Electro Wizard Golden Knight
P.E.K.K.A Firecracker Dark Prince Witch Executioner Electro Wizard
Witch P.E.K.K.A Dark Prince Executioner Electro Wizard
Witch P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince P.E.K.K.A
Firecracker Dark Prince Executioner Electro Wizard
Electro Wizard Firecracker Wizard Witch Executioner
P.E.K.K.A Electro Wizard Golden Knight
Witch P.E.K.K.A
Firecracker Dark Prince Electro Wizard
Witch Executioner Electro Wizard Firecracker Wizard Dark Prince
Executioner Firecracker Wizard Witch Electro Wizard
P.E.K.K.A Wizard Dark Prince Witch Electro Wizard
Wizard Executioner Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Firecracker Dark Prince Witch Executioner P.E.K.K.A Electro Wizard
Firecracker Wizard Dark Prince Witch Executioner Electro Wizard Golden Knight
Wizard Witch Executioner Firecracker Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Dark Prince Firecracker Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Wizard Executioner
P.E.K.K.A Dark Prince Witch Electro Wizard Golden Knight
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince Witch Executioner
Firecracker Wizard Executioner Witch Electro Wizard
Dark Prince P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Firecracker Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch Golden Knight
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Wizard Witch Executioner Golden Knight
Wizard Firecracker Witch Executioner
Witch Electro Wizard Firecracker Dark Prince Executioner P.E.K.K.A Golden Knight
Executioner Firecracker Wizard Dark Prince Witch P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Executioner Electro Wizard Golden Knight
Firecracker Dark Prince
Wizard Executioner Firecracker Dark Prince
Firecracker Wizard Executioner Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard Golden Knight
Electro Wizard
Firecracker Wizard Dark Prince Electro Wizard Golden Knight
Firecracker Wizard Executioner
Firecracker Executioner Golden Knight
Firecracker
Firecracker
Firecracker Wizard Witch Executioner Golden Knight
Firecracker Wizard Executioner
Firecracker Wizard Dark Prince Executioner Electro Wizard
Firecracker Wizard Witch Golden Knight
Wizard
Firecracker Wizard Dark Prince Witch Executioner
Witch
Firecracker Wizard Witch Executioner Electro Wizard Golden Knight
Wizard Witch Golden Knight
Firecracker Golden Knight
Firecracker Wizard Witch Executioner Electro Wizard
Electro Wizard Firecracker Wizard Witch
Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Electro Wizard Dark Prince Witch
Firecracker Wizard Witch Executioner Electro Wizard
Firecracker Wizard Dark Prince Executioner Electro Wizard
Firecracker Wizard Executioner
Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker Witch Electro Wizard Golden Knight
Firecracker Witch Executioner Electro Wizard
Firecracker Dark Prince Witch Executioner Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Wizard

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