My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Goblin Barrel
Zap
Skeletons Firecracker Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Dart Goblin Bomb Tower Goblin Barrel
The Log
Skeletons Firecracker Dart Goblin Goblin Barrel
Earthquake
Skeletons Firecracker Bomb Tower Goblin Barrel
Arrows
Skeletons Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Dart Goblin Goblin Barrel
Fireball
Firecracker Dart Goblin Bomb Tower Goblin Barrel
Poison
Firecracker Dart Goblin Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Firecracker Dart Goblin Goblin Barrel Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Knight Dart Goblin The Log
Knight
Firecracker Dart Goblin Goblin Barrel Zap The Log
Firecracker
Zap Knight Dart Goblin Goblin Barrel
Dart Goblin
Knight Goblin Barrel Zap Firecracker The Log
Bomb Tower
Goblin Barrel
Knight Dart Goblin Firecracker
The Log
Zap Knight Dart Goblin

Defense Synergies 7 14

Skeletons
Dart Goblin Zap Knight Firecracker Bomb Tower The Log
Zap
Bomb Tower Skeletons Knight Firecracker Dart Goblin The Log
Knight
Firecracker Dart Goblin Bomb Tower Skeletons Zap The Log
Firecracker
Knight The Log Skeletons Zap Dart Goblin Bomb Tower
Dart Goblin
Skeletons Knight Zap Firecracker Bomb Tower The Log
Bomb Tower
Zap Knight The Log Skeletons Firecracker Dart Goblin
Goblin Barrel
The Log
Firecracker Bomb Tower Skeletons Zap Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin The Log
Bomb Tower Skeletons Zap Knight Firecracker Dart Goblin The Log
Bomb Tower Skeletons Knight Dart Goblin
Bomb Tower Skeletons Knight Firecracker Dart Goblin
Firecracker Bomb Tower The Log
The Log Skeletons Zap Firecracker Dart Goblin Bomb Tower
Dart Goblin Zap Firecracker Bomb Tower
Zap Dart Goblin Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Firecracker Dart Goblin
Dart Goblin Skeletons Zap Knight Firecracker Bomb Tower The Log
Zap Firecracker Dart Goblin
Bomb Tower Skeletons Zap Knight The Log
Bomb Tower Zap Firecracker Dart Goblin The Log
Knight Bomb Tower
Bomb Tower Zap The Log
Bomb Tower Skeletons Knight Firecracker
Bomb Tower Zap Knight Firecracker Dart Goblin The Log
Zap Bomb Tower The Log Knight Firecracker Dart Goblin
Dart Goblin Bomb Tower
Knight Firecracker Dart Goblin Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Firecracker Bomb Tower The Log
Skeletons Zap Knight Bomb Tower The Log
Zap Knight The Log
Skeletons Knight
Firecracker Skeletons Zap Dart Goblin Bomb Tower
Skeletons Knight Dart Goblin Bomb Tower
Knight Bomb Tower
Zap Skeletons Knight Firecracker Bomb Tower The Log
Skeletons Dart Goblin
Knight Dart Goblin Bomb Tower
Zap The Log
Skeletons Knight Bomb Tower
Firecracker Dart Goblin Bomb Tower
Skeletons Zap Knight Firecracker Dart Goblin Bomb Tower The Log
Zap Firecracker Dart Goblin Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log
Dart Goblin The Log
Knight Firecracker Dart Goblin The Log
Zap Firecracker The Log
Firecracker Zap Dart Goblin
Firecracker Dart Goblin The Log
The Log Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Firecracker Zap Knight Dart Goblin The Log
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Dart Goblin
Zap The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin The Log
Zap Firecracker
Firecracker The Log
Zap Dart Goblin
Zap Firecracker Dart Goblin
The Log
Knight Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin The Log

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