My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Dart Goblin Hog Rider Fisherman
Zap
Firecracker Dart Goblin Fisherman
Barbarian Barrel
Firecracker Dart Goblin Hunter
The Log
Firecracker Dart Goblin Hog Rider Hunter Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Hog Rider Hunter Fisherman
Fireball
Firecracker Dart Goblin Hog Rider Hunter Fisherman
Poison
Firecracker Dart Goblin Hunter Fisherman
Lightning
Ice Golem Hunter Fisherman
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Dart Goblin Void Fisherman Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Ice Golem Dart Goblin Fisherman
Ice Golem
Hog Rider Firecracker Dart Goblin Hunter
Dart Goblin
Firecracker Ice Golem Hog Rider The Log
Hog Rider
Firecracker Ice Golem The Log Dart Goblin Void Hunter
Void
Hog Rider
Hunter
Fisherman Ice Golem Hog Rider
The Log
Hog Rider Dart Goblin Fisherman
Fisherman
Hunter Firecracker The Log

Defense Synergies 3 12

Firecracker
Ice Golem The Log Dart Goblin Hunter Fisherman
Ice Golem
Firecracker Dart Goblin Hunter The Log Fisherman
Dart Goblin
Firecracker Ice Golem Hunter The Log Fisherman
Hog Rider
Void
Hunter
Fisherman Firecracker Ice Golem Dart Goblin The Log
The Log
Firecracker Ice Golem Dart Goblin Hunter Fisherman
Fisherman
Hunter Firecracker Ice Golem Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Dart Goblin Void The Log
Hunter Firecracker Dart Goblin The Log Fisherman
Hunter Fisherman Dart Goblin Void
Hunter Firecracker Dart Goblin Fisherman
Firecracker The Log
The Log Firecracker Dart Goblin Hunter
Dart Goblin Hunter Firecracker Void
Ice Golem Dart Goblin Void The Log
Hunter Fisherman
Firecracker Ice Golem Dart Goblin Hunter Fisherman
Dart Goblin Firecracker Ice Golem Hunter The Log Fisherman
Hunter Firecracker Dart Goblin
Hunter The Log
Firecracker Dart Goblin Hunter The Log
Hunter
Hunter The Log Fisherman
Firecracker Hunter Fisherman
Firecracker Dart Goblin Hunter The Log Fisherman
Hunter The Log Firecracker Ice Golem Dart Goblin Fisherman
Dart Goblin Hunter Fisherman
Firecracker Dart Goblin Hunter The Log Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Void Fisherman
Void Firecracker Ice Golem Hunter The Log Fisherman
Ice Golem Hunter The Log Fisherman
Hunter Ice Golem The Log Fisherman
Hunter Fisherman
Firecracker Ice Golem Dart Goblin Hunter
Ice Golem Dart Goblin Void Hunter
Hunter Fisherman
Void Firecracker Ice Golem The Log
Dart Goblin
Dart Goblin Hunter
Void The Log
Ice Golem Hunter
Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin Hunter The Log Fisherman
Firecracker Ice Golem Dart Goblin Hunter The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem Dart Goblin The Log
Firecracker Void Dart Goblin The Log Fisherman
Dart Goblin Void The Log
Firecracker Ice Golem Dart Goblin Void The Log
Firecracker The Log
Firecracker Ice Golem Dart Goblin Hunter
Firecracker Dart Goblin The Log
The Log Firecracker Ice Golem Dart Goblin Hunter
Void The Log Firecracker Dart Goblin Fisherman
Void Fisherman
Firecracker Void Dart Goblin The Log Fisherman
Void Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin Void Hunter The Log Fisherman
Firecracker Dart Goblin Void Fisherman
Firecracker Ice Golem Dart Goblin The Log Fisherman
Firecracker Dart Goblin Hunter The Log
Firecracker Dart Goblin The Log
Fisherman
Void Firecracker Dart Goblin Hunter The Log Fisherman
Firecracker Dart Goblin Void The Log
Void The Log
Void
Void The Log Fisherman
Void The Log
Firecracker Ice Golem The Log Hunter
Fisherman
Firecracker Void The Log Dart Goblin Hunter Fisherman
Void The Log Fisherman
Void Firecracker Dart Goblin The Log Fisherman
Firecracker Ice Golem Dart Goblin Void Hunter
Firecracker Dart Goblin Void
Void
Void Dart Goblin Hunter The Log
Void Firecracker
Firecracker The Log
Dart Goblin Void
Firecracker Dart Goblin Hunter
The Log
Void Firecracker Dart Goblin Hunter
The Log Firecracker Ice Golem Dart Goblin
Void
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin The Log
Firecracker Dart Goblin Void
Void Fisherman

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