My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Fire Spirit Minions Balloon
Zap
Fire Spirit Minions Firecracker Balloon
Barbarian Barrel
Fire Spirit Firecracker
The Log
Fire Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Fire Spirit Minions Firecracker
Royal Delivery
Fire Spirit Minions Firecracker Mini P.E.K.K.A Balloon
Fireball
Minions Firecracker Balloon
Poison
Minions Firecracker Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Firecracker Mini P.E.K.K.A Balloon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon
Minions
Firecracker Mini P.E.K.K.A Balloon
Firecracker
Minions Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Fire Spirit Minions Firecracker Lightning Electro Giant The Log
Balloon
Fire Spirit Minions Firecracker The Log
Lightning
Electro Giant Mini P.E.K.K.A
Electro Giant
Lightning Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Balloon

Defense Synergies 2 8

Fire Spirit
Firecracker Mini P.E.K.K.A The Log
Minions
Firecracker The Log
Firecracker
The Log Fire Spirit Minions Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fire Spirit Firecracker Electro Giant
Balloon
Lightning
The Log
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Fire Spirit Minions Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker The Log
Mini P.E.K.K.A Minions Firecracker The Log
Mini P.E.K.K.A Fire Spirit Minions Lightning
Mini P.E.K.K.A Minions Firecracker
Lightning Firecracker Mini P.E.K.K.A The Log
The Log Fire Spirit Minions Firecracker
Minions Lightning Fire Spirit Firecracker
Lightning Electro Giant The Log
Mini P.E.K.K.A Minions
Fire Spirit Firecracker Mini P.E.K.K.A
Minions Firecracker Electro Giant The Log
Minions Firecracker
Mini P.E.K.K.A Fire Spirit Minions Lightning The Log
Fire Spirit Minions Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning Electro Giant The Log
Minions Firecracker Mini P.E.K.K.A
Fire Spirit Minions Firecracker The Log
The Log Fire Spirit Minions Firecracker
Mini P.E.K.K.A
Fire Spirit Minions Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant
Firecracker Mini P.E.K.K.A Lightning The Log
Minions Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A
Fire Spirit Firecracker Electro Giant Minions
Mini P.E.K.K.A Minions Lightning
Mini P.E.K.K.A
Lightning Minions Firecracker Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Lightning Electro Giant The Log
Mini P.E.K.K.A Lightning
Firecracker Electro Giant
Electro Giant Minions Firecracker Mini P.E.K.K.A Lightning The Log
Minions Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Electro Giant Fire Spirit Minions
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker Lightning
The Log Firecracker Lightning
Lightning Fire Spirit Minions Mini P.E.K.K.A
Firecracker Lightning The Log
Lightning Fire Spirit Firecracker
Lightning Fire Spirit Firecracker The Log
Lightning Minions Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Fire Spirit Firecracker Mini P.E.K.K.A The Log
Lightning Fire Spirit Firecracker Electro Giant The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker Electro Giant The Log Fire Spirit
Firecracker The Log Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Fire Spirit Firecracker Electro Giant
Lightning Minions Firecracker Electro Giant
Lightning Mini P.E.K.K.A
Lightning The Log
Lightning Firecracker
Firecracker Lightning The Log
Lightning Fire Spirit Minions
Lightning Fire Spirit Firecracker
The Log
Lightning Firecracker Mini P.E.K.K.A
The Log Firecracker Lightning
Lightning Electro Giant
Firecracker
Electro Giant Minions Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker Electro Giant The Log
Lightning Firecracker

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