My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Fisherman Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Inferno Dragon
Giant Snowball
Skeleton Army Fisherman Inferno Dragon
Zap
Firecracker Skeleton Army Fisherman Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Fisherman
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Fisherman Electro Wizard Inferno Dragon
Fireball
Firecracker Skeleton Army Fisherman Electro Wizard Inferno Dragon
Poison
Firecracker Skeleton Army Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fisherman Electro Wizard Inferno Dragon Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Fisherman Inferno Dragon
Rocket
Electro Giant
Skeleton Army
Electro Giant
Rocket Fisherman Inferno Dragon
The Log
Fisherman
Fisherman
Firecracker Electro Giant The Log
Electro Wizard
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 1 13

Firecracker
The Log Skeleton Army Fisherman Electro Wizard
Rocket
The Log
Skeleton Army
Firecracker The Log Electro Wizard Inferno Dragon
Electro Giant
Fisherman Inferno Dragon
The Log
Firecracker Rocket Skeleton Army Fisherman Electro Wizard Inferno Dragon
Fisherman
Firecracker Electro Giant The Log
Electro Wizard
Firecracker Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Electro Wizard
Skeleton Army Inferno Dragon Firecracker The Log Fisherman Electro Wizard
Rocket Skeleton Army Fisherman Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Fisherman Electro Wizard
Firecracker Rocket Skeleton Army The Log
Skeleton Army The Log Firecracker Electro Wizard
Rocket Electro Wizard Inferno Dragon Firecracker
Rocket Electro Giant The Log Electro Wizard
Inferno Dragon Skeleton Army Fisherman
Skeleton Army Firecracker Fisherman Electro Wizard
Skeleton Army Electro Wizard Firecracker Electro Giant The Log Fisherman
Inferno Dragon Firecracker Electro Wizard
Skeleton Army Rocket The Log Electro Wizard
Rocket Skeleton Army Firecracker The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Rocket Skeleton Army Electro Giant The Log Fisherman Electro Wizard Inferno Dragon
Firecracker Skeleton Army Fisherman Electro Wizard
Firecracker Skeleton Army The Log Fisherman Electro Wizard
The Log Firecracker Fisherman Electro Wizard Inferno Dragon
Fisherman Electro Wizard Inferno Dragon
Skeleton Army Firecracker Electro Giant The Log Fisherman Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Fisherman Electro Wizard
Electro Wizard Firecracker Rocket The Log Fisherman Inferno Dragon
Skeleton Army Rocket The Log Fisherman Electro Wizard
Rocket Skeleton Army The Log Fisherman Electro Wizard
Skeleton Army Fisherman Inferno Dragon
Firecracker Rocket Electro Giant Electro Wizard
Rocket Skeleton Army Electro Wizard
Skeleton Army Fisherman Inferno Dragon
Rocket Electro Wizard Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Rocket Skeleton Army Electro Giant The Log Electro Wizard
Rocket Skeleton Army
Firecracker Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Firecracker Rocket The Log Fisherman Inferno Dragon
Firecracker Electro Giant The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log Fisherman Electro Wizard
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Electro Giant Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Rocket Fisherman Electro Wizard
Firecracker Rocket The Log Fisherman Electro Wizard
Firecracker Rocket
Rocket Firecracker The Log Fisherman
Firecracker Rocket Fisherman
Firecracker The Log Fisherman
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket Fisherman
Rocket Firecracker The Log Fisherman Electro Wizard
Rocket Firecracker Electro Giant The Log
Rocket The Log
Rocket
Rocket The Log Fisherman
Rocket The Log
Firecracker Electro Giant The Log
Fisherman Inferno Dragon
Firecracker The Log Fisherman Electro Wizard
The Log Fisherman
Rocket Firecracker The Log Fisherman
Firecracker Electro Giant Electro Wizard
Rocket Electro Wizard Firecracker Electro Giant
Rocket The Log
Rocket Firecracker Electro Wizard
Rocket Firecracker The Log
Electro Wizard Rocket Skeleton Army
Rocket Firecracker Electro Wizard
The Log
Firecracker Rocket Electro Wizard
The Log Firecracker
Rocket Electro Giant
Firecracker
Electro Giant Firecracker Rocket The Log Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Giant The Log Electro Wizard
Inferno Dragon
Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: