My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Electro Giant Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Furnace Inferno Dragon
Zap
Firecracker Furnace Inferno Dragon Sparky
Barbarian Barrel
Firecracker Furnace Electro Wizard Sparky
The Log
Firecracker Furnace Sparky
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Electro Wizard Inferno Dragon Sparky
Fireball
Firecracker Furnace Electro Wizard Inferno Dragon Sparky
Poison
Firecracker Furnace Electro Wizard Sparky
Lightning
Furnace Electro Wizard Inferno Dragon Sparky
Rocket
Furnace Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Furnace Electro Wizard Inferno Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Furnace Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mega Knight
Firecracker
Inferno Dragon Sparky Mega Knight
Furnace
Sparky
Electro Giant
Inferno Dragon Sparky
Electro Wizard
Sparky Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Giant
Sparky
Arrows Firecracker Furnace Electro Giant Electro Wizard
Mega Knight
Inferno Dragon Arrows Firecracker Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Furnace Sparky
Firecracker
Electro Wizard Mega Knight
Furnace
Arrows Electro Wizard
Electro Giant
Inferno Dragon
Electro Wizard
Firecracker Furnace Inferno Dragon Mega Knight
Inferno Dragon
Electro Giant Electro Wizard Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Inferno Dragon Sparky Firecracker Furnace Electro Wizard Mega Knight
Furnace Sparky Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Sparky Firecracker Furnace Electro Wizard Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Electro Giant Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Furnace
Firecracker Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Firecracker Furnace Electro Giant Mega Knight
Arrows Inferno Dragon Firecracker Furnace Electro Wizard
Furnace Sparky Mega Knight Electro Wizard
Sparky Mega Knight Arrows Firecracker Furnace Electro Wizard
Inferno Dragon Sparky Furnace Electro Wizard Mega Knight
Furnace Electro Giant Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Furnace Electro Wizard
Arrows Mega Knight Firecracker Furnace Electro Wizard
Arrows Furnace Firecracker Electro Wizard Inferno Dragon Mega Knight
Sparky Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker Furnace Electro Giant Electro Wizard Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Electro Giant Electro Wizard Sparky
Electro Wizard Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Furnace Electro Wizard Sparky
Mega Knight Electro Wizard Sparky
Inferno Dragon Sparky Mega Knight
Arrows Firecracker Furnace Electro Giant Electro Wizard
Sparky Furnace Electro Wizard
Mega Knight Inferno Dragon Sparky
Electro Wizard Mega Knight Firecracker Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Arrows Electro Giant Electro Wizard
Mega Knight Sparky
Firecracker Furnace Electro Giant Sparky Mega Knight
Electro Giant Electro Wizard Sparky Firecracker Furnace Inferno Dragon
Arrows Mega Knight Firecracker Electro Giant Electro Wizard Inferno Dragon Sparky
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Furnace Sparky Mega Knight
Arrows Firecracker Electro Giant Furnace
Arrows Firecracker Furnace Sparky
Arrows Firecracker
Arrows Firecracker
Electro Wizard Sparky
Firecracker Arrows Electro Wizard Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Furnace Sparky
Arrows Firecracker Furnace Sparky
Arrows Firecracker Furnace Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Electro Wizard Sparky Mega Knight
Arrows Firecracker Electro Giant Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Electro Giant Furnace Sparky Mega Knight
Inferno Dragon
Arrows Firecracker Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Furnace Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Electro Giant
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Sparky Mega Knight
Arrows Firecracker
Arrows Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Electro Giant Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Sparky Mega Knight

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