My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Giant Skeleton P.E.K.K.A Electro Giant Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton
Giant Snowball
Three Musketeers
Zap
Firecracker Three Musketeers
Barbarian Barrel
Firecracker Three Musketeers Giant Skeleton
The Log
Firecracker Three Musketeers Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Three Musketeers Giant Skeleton P.E.K.K.A
Fireball
Firecracker Three Musketeers
Poison
Firecracker Three Musketeers
Lightning
Three Musketeers Monk
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Monk Giant Skeleton P.E.K.K.A Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Tornado Monk Giant Skeleton

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Three Musketeers Tornado Giant Skeleton P.E.K.K.A Mega Knight Monk
Three Musketeers
Firecracker Tornado Monk
Tornado
P.E.K.K.A Electro Giant Firecracker Three Musketeers Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Tornado
P.E.K.K.A
Tornado Firecracker
Electro Giant
Tornado
Mega Knight
Firecracker Tornado
Monk
Firecracker Three Musketeers

Defense Synergies 1 8

Firecracker
Tornado Giant Skeleton P.E.K.K.A Mega Knight
Three Musketeers
Tornado
Tornado
P.E.K.K.A Firecracker Three Musketeers Giant Skeleton Electro Giant Mega Knight
Giant Skeleton
Firecracker Tornado
P.E.K.K.A
Tornado Firecracker
Electro Giant
Tornado
Mega Knight
Firecracker Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Firecracker Three Musketeers Mega Knight Monk
Three Musketeers Tornado P.E.K.K.A Mega Knight Giant Skeleton
Three Musketeers P.E.K.K.A Firecracker Mega Knight Monk
Firecracker Tornado Giant Skeleton P.E.K.K.A Mega Knight Monk
Tornado Firecracker Mega Knight
Three Musketeers Tornado Firecracker
Giant Skeleton P.E.K.K.A Electro Giant Mega Knight Monk
Three Musketeers P.E.K.K.A Tornado
Tornado Firecracker Giant Skeleton Mega Knight
Firecracker Tornado Giant Skeleton Electro Giant Mega Knight
Three Musketeers Firecracker Tornado
P.E.K.K.A Mega Knight Three Musketeers Giant Skeleton
Three Musketeers Mega Knight Firecracker Tornado P.E.K.K.A
P.E.K.K.A Three Musketeers Mega Knight
Tornado Monk Three Musketeers P.E.K.K.A Electro Giant Mega Knight
Three Musketeers Mega Knight Firecracker Tornado P.E.K.K.A
Mega Knight Firecracker Three Musketeers Tornado
Tornado Firecracker Giant Skeleton Mega Knight
P.E.K.K.A Three Musketeers Tornado
Mega Knight Firecracker Giant Skeleton P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton P.E.K.K.A Electro Giant
Firecracker Mega Knight Monk
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Tornado Monk
Giant Skeleton P.E.K.K.A Three Musketeers Mega Knight
Firecracker Electro Giant Three Musketeers Tornado Monk
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Firecracker Tornado Monk
P.E.K.K.A Three Musketeers
P.E.K.K.A Mega Knight Giant Skeleton
P.E.K.K.A Mega Knight Monk Tornado Giant Skeleton Electro Giant
Giant Skeleton P.E.K.K.A Mega Knight Three Musketeers
Firecracker Three Musketeers Electro Giant Mega Knight
Electro Giant Firecracker Three Musketeers Tornado Giant Skeleton P.E.K.K.A Monk
Mega Knight Firecracker Giant Skeleton P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Monk
Firecracker Monk Tornado
Giant Skeleton
Firecracker Giant Skeleton
Firecracker Mega Knight
Firecracker Electro Giant Tornado Monk
Firecracker Tornado
Firecracker Tornado
Monk Firecracker Tornado
Three Musketeers Tornado
Firecracker Monk Tornado
Monk Firecracker Tornado
Firecracker Three Musketeers
Firecracker Monk
Firecracker
Firecracker Three Musketeers
Firecracker Three Musketeers Mega Knight
Monk Three Musketeers Tornado
Firecracker Three Musketeers Mega Knight Monk
Firecracker Tornado Electro Giant Mega Knight Monk
Giant Skeleton Mega Knight Monk
Tornado
Tornado Monk
Monk
Firecracker Tornado Electro Giant Mega Knight
Firecracker Tornado Monk
Tornado Mega Knight Monk
Firecracker Tornado
Firecracker Tornado Electro Giant
Firecracker Electro Giant
Mega Knight
Firecracker Monk
P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Monk
Firecracker Three Musketeers Tornado Monk
Firecracker Three Musketeers Mega Knight
Firecracker
Monk Tornado Giant Skeleton Electro Giant
Firecracker Three Musketeers P.E.K.K.A Mega Knight
Electro Giant Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton Electro Giant Mega Knight Monk

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