My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Drill Night Witch
Giant Snowball
Goblin Curse Goblin Drill Night Witch
Zap
Firecracker Goblin Curse Goblin Drill Night Witch
Barbarian Barrel
Electro Spirit Firecracker Wizard Goblin Curse Goblin Drill Royal Ghost Night Witch
The Log
Electro Spirit Firecracker Goblin Curse Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Electro Spirit Firecracker Goblin Curse Goblin Drill Night Witch
Royal Delivery
Electro Spirit Firecracker Wizard Goblin Drill Royal Ghost Night Witch
Fireball
Firecracker Wizard Goblin Drill Night Witch
Poison
Firecracker Wizard Goblin Curse Goblin Drill Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Goblin Curse Goblin Drill Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Arrows Firecracker Royal Ghost Goblin Drill Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Arrows Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Goblin Drill
Arrows
Goblin Curse Goblin Drill Night Witch
Firecracker
Goblin Drill
Wizard
Royal Ghost
Goblin Curse
Arrows Electro Spirit
Goblin Drill
Electro Spirit Arrows Firecracker Royal Ghost
Royal Ghost
Wizard Goblin Drill
Night Witch
Arrows

Defense Synergies 0 3

Electro Spirit
Goblin Drill
Arrows
Firecracker
Night Witch
Wizard
Royal Ghost
Goblin Curse
Goblin Drill
Electro Spirit
Royal Ghost
Wizard
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Goblin Curse Goblin Drill Night Witch
Goblin Curse Goblin Drill Night Witch
Night Witch Firecracker Goblin Curse Goblin Drill
Arrows Firecracker
Arrows Electro Spirit Firecracker Royal Ghost Night Witch
Electro Spirit Arrows Firecracker Wizard Goblin Curse Night Witch
Electro Spirit Arrows
Goblin Curse Goblin Drill Night Witch
Firecracker Royal Ghost Night Witch
Goblin Curse Electro Spirit Arrows Firecracker Wizard Goblin Drill Royal Ghost Night Witch
Arrows Firecracker Wizard Goblin Curse Night Witch
Goblin Drill Night Witch Wizard Goblin Curse
Wizard Electro Spirit Arrows Firecracker Goblin Curse Goblin Drill Royal Ghost Night Witch
Goblin Curse Goblin Drill
Goblin Curse Goblin Drill
Wizard Arrows Firecracker Goblin Drill Night Witch
Arrows Electro Spirit Firecracker Wizard Goblin Drill Royal Ghost Night Witch
Arrows Wizard Goblin Drill Electro Spirit Firecracker Goblin Curse Royal Ghost
Goblin Curse Goblin Drill
Wizard Royal Ghost Electro Spirit Arrows Firecracker Goblin Curse Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Arrows Firecracker Wizard Royal Ghost
Night Witch
Goblin Curse Goblin Drill Night Witch
Arrows Firecracker Wizard Electro Spirit Goblin Curse
Night Witch
Goblin Curse
Electro Spirit Firecracker
Goblin Curse Goblin Drill
Arrows
Wizard Goblin Curse Night Witch
Wizard Firecracker Goblin Curse
Electro Spirit Firecracker Goblin Drill Night Witch
Arrows Electro Spirit Firecracker Wizard Goblin Curse Royal Ghost
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill Royal Ghost
Arrows Firecracker Goblin Curse Royal Ghost
Arrows Goblin Drill
Arrows Firecracker
Wizard Arrows Firecracker Goblin Curse
Arrows Firecracker Wizard Electro Spirit Goblin Curse
Arrows Firecracker Wizard
Arrows Firecracker Wizard Goblin Curse
Arrows Firecracker Wizard
Night Witch
Firecracker Arrows Wizard
Arrows Firecracker Wizard Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Goblin Drill
Arrows Firecracker Wizard
Arrows
Night Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard Goblin Curse
Night Witch
Arrows Wizard
Arrows Goblin Drill
Arrows Firecracker Goblin Curse Electro Spirit Wizard
Arrows Firecracker Wizard Royal Ghost
Arrows Wizard
Arrows Firecracker Goblin Curse
Arrows Firecracker Wizard Goblin Curse Night Witch
Electro Spirit Firecracker Wizard
Night Witch
Arrows Wizard Night Witch
Electro Spirit Arrows Firecracker
Arrows Firecracker Wizard Goblin Curse
Electro Spirit Night Witch
Arrows Firecracker Wizard Goblin Curse
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker Royal Ghost
Firecracker Wizard

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