My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Cannon
Zap
Skeletons Fire Spirit Cannon Firecracker
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon Firecracker
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Firecracker P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Arrows Cannon Firecracker P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Fire Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Firecracker
Arrows
P.E.K.K.A
Cannon
Firecracker
Ice Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Electro Spirit Firecracker

Defense Synergies 1 15

Skeletons
Cannon Electro Spirit Fire Spirit Ice Spirit Firecracker P.E.K.K.A
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit Firecracker P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit Cannon Firecracker P.E.K.K.A
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons Ice Spirit Arrows Firecracker
Firecracker
Skeletons Fire Spirit Ice Spirit Cannon P.E.K.K.A
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
P.E.K.K.A Skeletons Ice Spirit Cannon Firecracker
Cannon P.E.K.K.A Skeletons Fire Spirit
Cannon P.E.K.K.A Skeletons Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Electro Spirit Fire Spirit Cannon Firecracker
Electro Spirit Fire Spirit Ice Spirit Arrows Cannon Firecracker
Electro Spirit Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit Cannon Firecracker
Skeletons Electro Spirit Arrows Cannon Firecracker
Arrows Firecracker
Cannon P.E.K.K.A Skeletons Fire Spirit Ice Spirit
Fire Spirit Electro Spirit Ice Spirit Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A
Skeletons Arrows Cannon Firecracker P.E.K.K.A
Fire Spirit Ice Spirit Arrows Cannon Electro Spirit Firecracker
Arrows Electro Spirit Fire Spirit Ice Spirit Cannon Firecracker
P.E.K.K.A Cannon
Electro Spirit Fire Spirit Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A
P.E.K.K.A Skeletons Cannon
Fire Spirit Arrows Firecracker Skeletons Electro Spirit Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Ice Spirit Firecracker
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon
Cannon Firecracker
Skeletons Electro Spirit Ice Spirit Firecracker P.E.K.K.A
Arrows Electro Spirit Cannon Firecracker P.E.K.K.A
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Electro Spirit Ice Spirit Firecracker
Arrows
Electro Spirit Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Electro Spirit Ice Spirit Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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