My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Goblin Barrel
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Fireball
Firecracker Elixir Golem Goblin Barrel Inferno Dragon
Poison
Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Elixir Golem Goblin Barrel Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Elixir Golem

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elixir Golem Mini P.E.K.K.A Mega Knight
Arrows
Zap Elixir Golem Mini P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Zap Elixir Golem Mini P.E.K.K.A Goblin Barrel Inferno Dragon Mega Knight
Elixir Golem
Firecracker Zap Arrows Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Zap Arrows Firecracker Elixir Golem Mega Knight
Goblin Barrel
Arrows Firecracker Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Zap Arrows Firecracker Mini P.E.K.K.A Goblin Barrel

Defense Synergies 3 7

Zap
Mini P.E.K.K.A Mega Knight Arrows Firecracker Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Zap Arrows Firecracker
Goblin Barrel
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Inferno Dragon Zap Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Mega Knight
Inferno Dragon Zap Arrows Firecracker
Zap Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Mega Knight
Arrows Inferno Dragon Zap Firecracker
Mini P.E.K.K.A Mega Knight Zap
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Zap Firecracker
Zap Arrows Firecracker Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Firecracker Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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