My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Elixir Golem Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Elixir Golem Wizard Executioner Magic Archer
The Log
Goblin Gang Firecracker Elite Barbarians Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Elixir Golem Battle Healer Wizard Executioner Magic Archer
Fireball
Goblin Gang Firecracker Elite Barbarians Elixir Golem Battle Healer Wizard Executioner Magic Archer
Poison
Goblin Gang Firecracker Elixir Golem Battle Healer Wizard Executioner Magic Archer
Lightning
Elite Barbarians Battle Healer Wizard Executioner Magic Archer
Rocket
Elite Barbarians Battle Healer Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Battle Healer Magic Archer Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Elixir Golem Battle Healer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Battle Healer
Firecracker
Elixir Golem Goblin Gang Elite Barbarians Battle Healer
Elite Barbarians
Firecracker Wizard
Elixir Golem
Firecracker Battle Healer Goblin Gang Wizard Executioner Magic Archer
Battle Healer
Elixir Golem Executioner Goblin Gang Firecracker Magic Archer
Wizard
Elite Barbarians Elixir Golem
Executioner
Battle Healer Elixir Golem
Magic Archer
Elixir Golem Battle Healer

Defense Synergies 0 7

Goblin Gang
Firecracker Battle Healer Magic Archer
Firecracker
Goblin Gang Battle Healer
Elite Barbarians
Wizard
Elixir Golem
Battle Healer
Goblin Gang Firecracker Executioner Magic Archer
Wizard
Elite Barbarians
Executioner
Battle Healer
Magic Archer
Goblin Gang Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Magic Archer
Elite Barbarians Goblin Gang Firecracker Battle Healer Executioner
Goblin Gang Elite Barbarians Executioner
Elite Barbarians Goblin Gang Firecracker
Firecracker Elite Barbarians Battle Healer
Goblin Gang Firecracker Executioner Magic Archer
Goblin Gang Firecracker Wizard Executioner Magic Archer
Battle Healer Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Battle Healer
Goblin Gang Executioner Firecracker Wizard Magic Archer
Executioner Goblin Gang Firecracker Wizard Magic Archer
Goblin Gang Elite Barbarians Battle Healer Wizard
Wizard Executioner Goblin Gang Firecracker Magic Archer
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Wizard Goblin Gang Firecracker Elite Barbarians Executioner
Goblin Gang Firecracker Elite Barbarians Battle Healer Wizard Executioner Magic Archer
Wizard Executioner Firecracker Battle Healer Magic Archer
Elite Barbarians
Goblin Gang Wizard Firecracker Elite Barbarians Battle Healer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Battle Healer
Goblin Gang Firecracker Elite Barbarians Battle Healer Wizard Executioner Magic Archer
Goblin Gang Elite Barbarians Battle Healer
Goblin Gang Elite Barbarians Battle Healer
Goblin Gang Elite Barbarians Battle Healer Executioner
Firecracker Wizard Executioner Goblin Gang Magic Archer
Goblin Gang Elite Barbarians Battle Healer
Elite Barbarians Battle Healer
Firecracker Elite Barbarians Magic Archer
Goblin Gang
Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang Wizard Executioner
Wizard Firecracker Executioner Magic Archer
Goblin Gang Elite Barbarians Firecracker Battle Healer Executioner Magic Archer
Executioner Firecracker Elite Barbarians Battle Healer Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Executioner Magic Archer
Magic Archer
Firecracker
Wizard Executioner Firecracker Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Wizard Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Elite Barbarians Executioner Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Wizard Executioner Magic Archer
Magic Archer Firecracker Wizard Executioner
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Magic Archer
Magic Archer
Wizard
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer
Wizard Magic Archer
Firecracker Magic Archer
Elite Barbarians Firecracker Wizard Executioner Magic Archer
Firecracker Wizard
Elite Barbarians
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Goblin Gang Magic Archer
Firecracker Wizard Executioner Magic Archer
Goblin Gang Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Elite Barbarians Executioner
Goblin Gang Firecracker Elite Barbarians Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Wizard

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